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XP - How do you do it?
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<blockquote data-quote="Umbran" data-source="post: 5335459" data-attributes="member: 177"><p>I'm not running a 4e game right now, so I don't have a particular plan I prefer to use.</p><p></p><p>When running 3.x, I tended to use a variant: Determine how much XP the monsters and challenges would be if defeated in the obvious way (fighting, disarming traps, what have you). Half to 3/4ths of that XP is what they get for just playing, and the other portion is for playing in interesting ways - cunning plans, solid characterization in role-play, cracking up everyone at the table with a really good joke, and so on.</p><p></p><p>In the classic Deadlands game I currently run, I use the standard system - it has a built in GM-throttle, and doesn't penalize players for having scheduling conflicts too much.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5335459, member: 177"] I'm not running a 4e game right now, so I don't have a particular plan I prefer to use. When running 3.x, I tended to use a variant: Determine how much XP the monsters and challenges would be if defeated in the obvious way (fighting, disarming traps, what have you). Half to 3/4ths of that XP is what they get for just playing, and the other portion is for playing in interesting ways - cunning plans, solid characterization in role-play, cracking up everyone at the table with a really good joke, and so on. In the classic Deadlands game I currently run, I use the standard system - it has a built in GM-throttle, and doesn't penalize players for having scheduling conflicts too much. [/QUOTE]
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XP - How do you do it?
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