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<blockquote data-quote="Primitive Screwhead" data-source="post: 2855582" data-attributes="member: 20805"><p>The math I was referring to was the 'each PC gains total XP divided by number of party members divided by character level'</p><p></p><p>Yup, definately a problem at higher levels. A 19th level character would have to defeat 36 creatures with a 20 CR in order to level up. {in a standard group of 4..and yes, I did that calculation in excell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p><p></p><p>Despite your first thought, I would prefer using EL as the factor instead of CR..both for the reasons of my tendencies in creating encounters and to allow for using the same system to handle non-combat encounters.</p><p></p><p>You probably need someone here that is a bit more particular about math and actually uses the current XP system {and therefore could see how these changes would affect things like magic item creation, etc..}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2855582, member: 20805"] The math I was referring to was the 'each PC gains total XP divided by number of party members divided by character level' Yup, definately a problem at higher levels. A 19th level character would have to defeat 36 creatures with a 20 CR in order to level up. {in a standard group of 4..and yes, I did that calculation in excell :) } Despite your first thought, I would prefer using EL as the factor instead of CR..both for the reasons of my tendencies in creating encounters and to allow for using the same system to handle non-combat encounters. You probably need someone here that is a bit more particular about math and actually uses the current XP system {and therefore could see how these changes would affect things like magic item creation, etc..} [/QUOTE]
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