Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
XP Idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2860047" data-attributes="member: 710"><p>Even with a slow advancement, low CR monsters will feel inadequate against higher level PCs. Even if it takes longer to get to a certain level, the PC still has the power of its level, and even if he still gains XP for weak monsters (which he does even in the standard system for very weak creatures), the fight usually won't be very exciting or interesting for the PCs.</p><p></p><p></p><p>That might indeed be an advantage. </p><p></p><p>I used to precalculate the XP rewards for characters (since I knew their levels) while designing an adventure. It had the advantage of me being able to predict their next advancement and preparing the next one in advance, too. But I have given it up, since we had a considerable player number fluctuation (2 of our players are only available every other game). </p><p>All in our group have now gone to give out the CR after each encounter. One of the players takes the CRs down, and after some time (usually at some "breaks" in-game, especially when a level-up is nearby), the player calculates the XP and they are given out. </p><p></p><p>Maybe our group is unique in that we can do that, since everyone is familiar with the rules and also masters his own campaign. But for us, it works fine.</p><p></p><p>Addendum (forgot to post that): </p><p>One problem with changing the XP system alonen is the PC's treasure. They might have a lower level, but if you continue to use regular treasure ratings and NPC gear value, you wil run into the problem of the players amassing wealth. If it is difficult to shop for expensive items, you might reduce a few of the probems, but note that even a lot of cheap items can cause trouble. Since weak NPCs will not require a lot of (consumable) resources, either, this effect could increase exponential.</p><p></p><p>As a result, it might become very difficult to use CR and EL as a guideline on encounter difficulty, since the characters are probably stronger than indicated by their level. And once you have reached that point, you lost most of the advantages, and could reach the same results with using purely story award XPs.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2860047, member: 710"] Even with a slow advancement, low CR monsters will feel inadequate against higher level PCs. Even if it takes longer to get to a certain level, the PC still has the power of its level, and even if he still gains XP for weak monsters (which he does even in the standard system for very weak creatures), the fight usually won't be very exciting or interesting for the PCs. That might indeed be an advantage. I used to precalculate the XP rewards for characters (since I knew their levels) while designing an adventure. It had the advantage of me being able to predict their next advancement and preparing the next one in advance, too. But I have given it up, since we had a considerable player number fluctuation (2 of our players are only available every other game). All in our group have now gone to give out the CR after each encounter. One of the players takes the CRs down, and after some time (usually at some "breaks" in-game, especially when a level-up is nearby), the player calculates the XP and they are given out. Maybe our group is unique in that we can do that, since everyone is familiar with the rules and also masters his own campaign. But for us, it works fine. Addendum (forgot to post that): One problem with changing the XP system alonen is the PC's treasure. They might have a lower level, but if you continue to use regular treasure ratings and NPC gear value, you wil run into the problem of the players amassing wealth. If it is difficult to shop for expensive items, you might reduce a few of the probems, but note that even a lot of cheap items can cause trouble. Since weak NPCs will not require a lot of (consumable) resources, either, this effect could increase exponential. As a result, it might become very difficult to use CR and EL as a guideline on encounter difficulty, since the characters are probably stronger than indicated by their level. And once you have reached that point, you lost most of the advantages, and could reach the same results with using purely story award XPs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
XP Idea
Top