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XP is a major weapon in the DM arsenal
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<blockquote data-quote="Fanaelialae" data-source="post: 7135040" data-attributes="member: 53980"><p>I didn't say it was metagaming. I said it was meta. </p><p></p><p>There are plenty of DMs out there who would grant xp for killing a bunch of orcs by dropping a boulder on them. Can you explain to me what squishing a bunch of humanoids by pushing a large rock would teach my fighter about swinging a sword or my wizard about casting spells? IMO, D&D awards xp for killing monsters because it is a game about heroic adventure and that is what adventure heroes do.</p><p></p><p>Heck, even 2e had the optional xp rules where rogues got xp for gold. </p><p></p><p>Sorry, but I disagree. 1e most certainly <em>is</em> a role playing game. And if you've ever opened a 1e DMG, it is obvious that Gygax was quite interested in maintaining an internally-consistent world. While he was heavily invested in challenging the players (as should we all IMO - it is a GAME after all), it wasn't at the expense of verisimilitude. He simply recognized, like the OP, that xp is a powerful motivating factor. Both in the rewarding of certain behaviors (acquiring gold through clever means), and penalizing of them (acting against your alignment).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7135040, member: 53980"] I didn't say it was metagaming. I said it was meta. There are plenty of DMs out there who would grant xp for killing a bunch of orcs by dropping a boulder on them. Can you explain to me what squishing a bunch of humanoids by pushing a large rock would teach my fighter about swinging a sword or my wizard about casting spells? IMO, D&D awards xp for killing monsters because it is a game about heroic adventure and that is what adventure heroes do. Heck, even 2e had the optional xp rules where rogues got xp for gold. Sorry, but I disagree. 1e most certainly [I]is[/I] a role playing game. And if you've ever opened a 1e DMG, it is obvious that Gygax was quite interested in maintaining an internally-consistent world. While he was heavily invested in challenging the players (as should we all IMO - it is a GAME after all), it wasn't at the expense of verisimilitude. He simply recognized, like the OP, that xp is a powerful motivating factor. Both in the rewarding of certain behaviors (acquiring gold through clever means), and penalizing of them (acting against your alignment). [/QUOTE]
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