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XP is a major weapon in the DM arsenal
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<blockquote data-quote="Fanaelialae" data-source="post: 7135444" data-attributes="member: 53980"><p>I think the point is to establish boundaries in advance, with buy in from your players. If the players want to play an Honorable Samurai game but one guy (you know the one I'm talking about) wants to be a dishonorable samurai, that can cause serious issues for the campaign. This addresses that problem by saying, "If you act in a dishonorable manner you won't get xp." In many cases, that is better than trying to force the majority of the party to accept the character that their characters would otherwise be strongly opposed to associating with, but are forced to associate with on the very meta basis that he is a player character. The guy who would otherwise play that dishonorable samurai is disincentivized from doing so. He still could go down that path (soft limit) if the story interests him, but sooner than not he'll want to retire the character or regain his honor, because he won't be getting xp. </p><p></p><p>I don't think the OP's idea is intended to strong arm players into playing a style of game that they won't enjoy, but rather to establish parameters for the style of a given campaign, in order to promote and reward the game play desired by the group</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7135444, member: 53980"] I think the point is to establish boundaries in advance, with buy in from your players. If the players want to play an Honorable Samurai game but one guy (you know the one I'm talking about) wants to be a dishonorable samurai, that can cause serious issues for the campaign. This addresses that problem by saying, "If you act in a dishonorable manner you won't get xp." In many cases, that is better than trying to force the majority of the party to accept the character that their characters would otherwise be strongly opposed to associating with, but are forced to associate with on the very meta basis that he is a player character. The guy who would otherwise play that dishonorable samurai is disincentivized from doing so. He still could go down that path (soft limit) if the story interests him, but sooner than not he'll want to retire the character or regain his honor, because he won't be getting xp. I don't think the OP's idea is intended to strong arm players into playing a style of game that they won't enjoy, but rather to establish parameters for the style of a given campaign, in order to promote and reward the game play desired by the group [/QUOTE]
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