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General Tabletop Discussion
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XP is a major weapon in the DM arsenal
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<blockquote data-quote="googleUser" data-source="post: 7135524" data-attributes="member: 6878234"><p>I was unclear, probably because of my examples, which were at the top of my head, to be honest. </p><p></p><p>My point was, indeed, that XP gain could be tweak depending of the campaigns if it serves the story and overall tone of the setting. You could imagine XP bonus instead of XP penalty, for instance.</p><p></p><p> My take in your example would be: if in the setting you're sandboxing with your group, a Dishonourable samurai is the way to go, XP penalty shouldn't apply for treacherous victories. If the whole group is honorable except one player and you're happy with it, because of the dynamic it provides in the story, then you shouldn't tweak anything either. </p><p>About the "court style", if the group and yourself are happy with some good old violence and bashing, then you don't need to tweak anything. And, in your example, even if i would use XP penalty for violence, I would certainly give XP for a duel won using proper etiquette, or even for using violence indirectly (hire ninjas is sometimes a simple, yet costly way to deal with a problem), if it fits the tone I'm looking for <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The only point is the idea of using XP award as a tool for DMs, for story purpose. </p><p></p><p>Let's be perfectly clear: I don't think DMs should absolutely do it, or would be wrong not doing it. I'm just brainstorming options ^^</p><p></p><p></p><p>Perfidius</p></blockquote><p></p>
[QUOTE="googleUser, post: 7135524, member: 6878234"] I was unclear, probably because of my examples, which were at the top of my head, to be honest. My point was, indeed, that XP gain could be tweak depending of the campaigns if it serves the story and overall tone of the setting. You could imagine XP bonus instead of XP penalty, for instance. My take in your example would be: if in the setting you're sandboxing with your group, a Dishonourable samurai is the way to go, XP penalty shouldn't apply for treacherous victories. If the whole group is honorable except one player and you're happy with it, because of the dynamic it provides in the story, then you shouldn't tweak anything either. About the "court style", if the group and yourself are happy with some good old violence and bashing, then you don't need to tweak anything. And, in your example, even if i would use XP penalty for violence, I would certainly give XP for a duel won using proper etiquette, or even for using violence indirectly (hire ninjas is sometimes a simple, yet costly way to deal with a problem), if it fits the tone I'm looking for ;) The only point is the idea of using XP award as a tool for DMs, for story purpose. Let's be perfectly clear: I don't think DMs should absolutely do it, or would be wrong not doing it. I'm just brainstorming options ^^ Perfidius [/QUOTE]
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