Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
XP is a major weapon in the DM arsenal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cooperjer" data-source="post: 7135699" data-attributes="member: 6862150"><p>Since I started running AL games with the PotA story I've found XP difficult to hand out. The PCs are kind of over their heads looking at higher level creatures that most likely can defeat them. Because of this, they spend more time in parlay than combat. I've started to think about the NPC groups as threats to the PCs or non-threats to the PCs. If the PCs joined one of the cults in PotA and seem to be allied with them for a long enough time, then that cult is no longer a threat and the PCs gain XP for defeating them. However, if the PCs spend most of the time in parlay and don't seem to be allied then the cult is still a threat and no XP is gained.</p><p></p><p>Since the PotA game is such a large sandbox it's difficult to determine when the PCs have achieved a goal of the story in the early section of the adventure. Therefore, although I would like to hand out XP by goal completion, it seems very difficult.</p><p></p><p>The AL game gives the DM a set XP gain per hour as a function of game level. This is XP is for the DM character to use in a different AL game; however, I've started using it for the players as well. The XP per hour of game play sets the minimum the character may receive that game. For example, a party of five characters with an average level of 3 would receive 100 XP per hour. If the only monsters defeated in the two hours of game play were two 450 XP creatures then the PCs receive 200 XP or 450x2/5 = 180 XP, which ever is greatest. This seems to at least reward the players for showing up and spending time at the table helping to make the game fun.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7135699, member: 6862150"] Since I started running AL games with the PotA story I've found XP difficult to hand out. The PCs are kind of over their heads looking at higher level creatures that most likely can defeat them. Because of this, they spend more time in parlay than combat. I've started to think about the NPC groups as threats to the PCs or non-threats to the PCs. If the PCs joined one of the cults in PotA and seem to be allied with them for a long enough time, then that cult is no longer a threat and the PCs gain XP for defeating them. However, if the PCs spend most of the time in parlay and don't seem to be allied then the cult is still a threat and no XP is gained. Since the PotA game is such a large sandbox it's difficult to determine when the PCs have achieved a goal of the story in the early section of the adventure. Therefore, although I would like to hand out XP by goal completion, it seems very difficult. The AL game gives the DM a set XP gain per hour as a function of game level. This is XP is for the DM character to use in a different AL game; however, I've started using it for the players as well. The XP per hour of game play sets the minimum the character may receive that game. For example, a party of five characters with an average level of 3 would receive 100 XP per hour. If the only monsters defeated in the two hours of game play were two 450 XP creatures then the PCs receive 200 XP or 450x2/5 = 180 XP, which ever is greatest. This seems to at least reward the players for showing up and spending time at the table helping to make the game fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
XP is a major weapon in the DM arsenal
Top