Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
XP is way too high in 4th Edition!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nemesis Destiny" data-source="post: 5455975" data-attributes="member: 98255"><p>I think it's a balance between the attention span/availability of your players and the length of your story arc. Strike whatever balance you need for your games.</p><p></p><p>I am fortunate that I've been with the same core group for something like 10 years, more for some of the players, but I gather that this is not the "norm."</p><p></p><p>For a lot of groups, even finding time to game weekly over the course of a year would be hard, and that's what, 50 sessions, if you're lucky, accounting for the odd cancellation. In fact, it's probably optimistic. So, you go 50 sessions, times three encounters per session, and you're at 150 over the course of a year. 50 encounters to the level puts you at... level 3? After a year.</p><p></p><p>Eh, it's a little slow for my liking, but if that works for your group... knock yourself out.</p><p></p><p>Then again, if my memory of those older editions serves, what constituted an 'encounter' took a lot less time to resolve. So, yeah, I guess if you wanted to plot it on a graph, one axis could be 'time available' and the other one could be story progress.</p><p></p><p>The other solution is, have players make new characters often and you can still get lots of mileage out of those low-level dungeons. Or repopulate some them with higher-level critters.</p><p></p><p>The main thing is that everyone is having fun.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5455975, member: 98255"] I think it's a balance between the attention span/availability of your players and the length of your story arc. Strike whatever balance you need for your games. I am fortunate that I've been with the same core group for something like 10 years, more for some of the players, but I gather that this is not the "norm." For a lot of groups, even finding time to game weekly over the course of a year would be hard, and that's what, 50 sessions, if you're lucky, accounting for the odd cancellation. In fact, it's probably optimistic. So, you go 50 sessions, times three encounters per session, and you're at 150 over the course of a year. 50 encounters to the level puts you at... level 3? After a year. Eh, it's a little slow for my liking, but if that works for your group... knock yourself out. Then again, if my memory of those older editions serves, what constituted an 'encounter' took a lot less time to resolve. So, yeah, I guess if you wanted to plot it on a graph, one axis could be 'time available' and the other one could be story progress. The other solution is, have players make new characters often and you can still get lots of mileage out of those low-level dungeons. Or repopulate some them with higher-level critters. The main thing is that everyone is having fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
XP is way too high in 4th Edition!
Top