Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
XP is way too high in 4th Edition!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 5456212" data-attributes="member: 58197"><p>*insert joke about walking to the dungeon uphill in the snow both ways*</p><p></p><p>Okay, now we've got that out of the way...</p><p></p><p>I recommend simply adjusting your XP awards. If you want PCs to level up after 50 encounters instead of 10, cut your XP awards to 1/5 normal. Simple as that. (Or do what a lot of us have taken to doing and just tell your players they level up when you damn well feel like it.)</p><p></p><p></p><p></p><p>You're both misremembering and getting the math wrong, dude. First of all, in 2E, it did not take "precisely 13 encounters" to level up--it didn't take precisely <em>anything</em> to level up, because different classes leveled at different rates. At 2,000 XP, the fighter was level 2, the cleric was level 2 plus a bit, the thief was more than halfway to level 3, and the poor wizard was still poking along at level 1.</p><p></p><p>Second, 2E and 4E both have roughly exponential (geometric) XP tables; the amount of XP required to reach level N+1 is approximately K times the amount of XP required to reach level N. In 2E, K is 2, although you see a lot of variation from the baseline at levels in the high single digits, and sometime around level 9-12 (depending on class) it levels off and becomes a linear (arithmetic) progression, with fixed XP per level*. In 4E, K is the fourth root of 2. There's some rounding to make the numbers look pretty, but otherwise it's a smooth exponential curve all the way up.</p><p></p><p>3E has a quadratic XP table. The amount of XP required to reach level N is equal to (N^2 - N) * 500.</p><p></p><p>[size=-2]*Side note: This leveling-off would in theory cause a 2E PC's advancement to start <em>accelerating</em> once you hit name level; you continue to fight tougher foes and get bigger treasures as you level up, with correspondingly larger XP awards, but you only need the same amount of XP to advance. In practice, the difference wasn't noticeable, at least to me. But then, I never got past level 14 or so. The folks with characters in the 50+ range might disagree.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5456212, member: 58197"] *insert joke about walking to the dungeon uphill in the snow both ways* Okay, now we've got that out of the way... I recommend simply adjusting your XP awards. If you want PCs to level up after 50 encounters instead of 10, cut your XP awards to 1/5 normal. Simple as that. (Or do what a lot of us have taken to doing and just tell your players they level up when you damn well feel like it.) You're both misremembering and getting the math wrong, dude. First of all, in 2E, it did not take "precisely 13 encounters" to level up--it didn't take precisely [i]anything[/i] to level up, because different classes leveled at different rates. At 2,000 XP, the fighter was level 2, the cleric was level 2 plus a bit, the thief was more than halfway to level 3, and the poor wizard was still poking along at level 1. Second, 2E and 4E both have roughly exponential (geometric) XP tables; the amount of XP required to reach level N+1 is approximately K times the amount of XP required to reach level N. In 2E, K is 2, although you see a lot of variation from the baseline at levels in the high single digits, and sometime around level 9-12 (depending on class) it levels off and becomes a linear (arithmetic) progression, with fixed XP per level*. In 4E, K is the fourth root of 2. There's some rounding to make the numbers look pretty, but otherwise it's a smooth exponential curve all the way up. 3E has a quadratic XP table. The amount of XP required to reach level N is equal to (N^2 - N) * 500. [size=-2]*Side note: This leveling-off would in theory cause a 2E PC's advancement to start [i]accelerating[/i] once you hit name level; you continue to fight tougher foes and get bigger treasures as you level up, with correspondingly larger XP awards, but you only need the same amount of XP to advance. In practice, the difference wasn't noticeable, at least to me. But then, I never got past level 14 or so. The folks with characters in the 50+ range might disagree.[/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
XP is way too high in 4th Edition!
Top