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XP is way too high in 4th Edition!
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<blockquote data-quote="jbear" data-source="post: 5456244" data-attributes="member: 75065"><p>No, not upset at the least. My players are on the verge of level 8, two years since we began the campaign. I'm impatiently waiting for them to reach level 11!!!! </p><p></p><p>Like others have said, if you want to slow advancement do so, but I'd make sure your players are on board with this. Just use xp to build encounters of the 'correct' difficulty level you are aiming for. As for having modules of level 1-3, not really an issue once you get the hang of things. </p><p></p><p>At level 7 my players are dealing with a part of the adventure which is 75% based off the very first Scales of War Rescue mission. There were far too many encounters, so I built a skill challenge into the adventure which had them wipe out nearly all the main encounters on the first level of the dungeon. The encounters I was interested in keeping, I just added some monsters to achieve the correctlevel challenge. I've kept a lot of the lower level monsters in there though, and just added +3 to their attack so they can have a good shot at hitting the PCs, but their damage is slightly lower (although with the errated damage values, still decent) and their defenses are fantastically low and their hit points are low enough to be killed in two decent hits. I wanted the 'lair' feel inhabited by a horde, but i wanted them to move through it swiftly. Plus the NPCs they have now straggling behind them add a nice element. </p><p></p><p>The more important encounters on the second level I have redesigned majorly to make themmore interesting and challenging. I use pre-made adventures to build my own ideas from. To me, they are a slab of uncooked meat that needs to be properly prepared to achieve the kind of meal you want to invite your players to. The level the adventure has been designed for is only a minor hurdle that can be very easily overcome. </p><p></p><p>So there is no need for those adventures to be wasted if the players level up. Just adjust them to keep the level of challenge relative. Meanwhile, your players will enjoy their budding character and their growing variety of options. </p><p></p><p>4e level 1 is cool, the first time... but personally I'd prefer just to jump to level 3, where characters begin to get interesting. 50 encounters at level 1* shakes head* Id find that pretty frustrating personally, but you know your players I guess.</p></blockquote><p></p>
[QUOTE="jbear, post: 5456244, member: 75065"] No, not upset at the least. My players are on the verge of level 8, two years since we began the campaign. I'm impatiently waiting for them to reach level 11!!!! Like others have said, if you want to slow advancement do so, but I'd make sure your players are on board with this. Just use xp to build encounters of the 'correct' difficulty level you are aiming for. As for having modules of level 1-3, not really an issue once you get the hang of things. At level 7 my players are dealing with a part of the adventure which is 75% based off the very first Scales of War Rescue mission. There were far too many encounters, so I built a skill challenge into the adventure which had them wipe out nearly all the main encounters on the first level of the dungeon. The encounters I was interested in keeping, I just added some monsters to achieve the correctlevel challenge. I've kept a lot of the lower level monsters in there though, and just added +3 to their attack so they can have a good shot at hitting the PCs, but their damage is slightly lower (although with the errated damage values, still decent) and their defenses are fantastically low and their hit points are low enough to be killed in two decent hits. I wanted the 'lair' feel inhabited by a horde, but i wanted them to move through it swiftly. Plus the NPCs they have now straggling behind them add a nice element. The more important encounters on the second level I have redesigned majorly to make themmore interesting and challenging. I use pre-made adventures to build my own ideas from. To me, they are a slab of uncooked meat that needs to be properly prepared to achieve the kind of meal you want to invite your players to. The level the adventure has been designed for is only a minor hurdle that can be very easily overcome. So there is no need for those adventures to be wasted if the players level up. Just adjust them to keep the level of challenge relative. Meanwhile, your players will enjoy their budding character and their growing variety of options. 4e level 1 is cool, the first time... but personally I'd prefer just to jump to level 3, where characters begin to get interesting. 50 encounters at level 1* shakes head* Id find that pretty frustrating personally, but you know your players I guess. [/QUOTE]
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XP is way too high in 4th Edition!
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