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<blockquote data-quote="TheCosmicKid" data-source="post: 7179371" data-attributes="member: 6683613"><p>I didn't start doing it until higher levels, when I noticed that although bounded accuracy made groups of weak monsters still significant threats, they didn't award nearly as much XP as powerful singletons. Since I want groups of weak monsters to be the norm and powerful singletons to be the exception -- gnolls are <em>common</em>, dragons are <em>rare</em> -- I started using the multiplier so as not to bring advancement to a screeching halt.</p><p></p><p>I use the multiplier only for monsters that the players are actually engaging at the same time, not sequentially. One memorable session, the party fought a huge running battle through a temple against scattered groups of girallons. We never left combat rounds, because the girallons were constantly advancing and retreating, but they weren't ever able to bring their full numbers to bear at once, so I counted it as a group of four, plus a group of six, plus a group of three, plus a group of two (or whatever the count was).</p><p></p><p>That seems like a completely different question. Tactical difficulties like surprise are the characters' own fault. I don't think they should be rewarded for botching a Perception check.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7179371, member: 6683613"] I didn't start doing it until higher levels, when I noticed that although bounded accuracy made groups of weak monsters still significant threats, they didn't award nearly as much XP as powerful singletons. Since I want groups of weak monsters to be the norm and powerful singletons to be the exception -- gnolls are [I]common[/I], dragons are [I]rare[/I] -- I started using the multiplier so as not to bring advancement to a screeching halt. I use the multiplier only for monsters that the players are actually engaging at the same time, not sequentially. One memorable session, the party fought a huge running battle through a temple against scattered groups of girallons. We never left combat rounds, because the girallons were constantly advancing and retreating, but they weren't ever able to bring their full numbers to bear at once, so I counted it as a group of four, plus a group of six, plus a group of three, plus a group of two (or whatever the count was). That seems like a completely different question. Tactical difficulties like surprise are the characters' own fault. I don't think they should be rewarded for botching a Perception check. [/QUOTE]
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