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<blockquote data-quote="MonkeyDragon" data-source="post: 2363513" data-attributes="member: 23929"><p>I give XP for all kinds of stuff apart from the usual monsters and traps. Completing story bits gets XP, and so does roleplaying stuff. Example, if a session is mostly roleplaying and little or no combat, I'll still give xp for the session. </p><p></p><p>Individuals can get XP bonuses for good roleplaying, for writing backtroy or journals, for finding pictures of thier characters, bringing food, or having very clever ideas. </p><p></p><p>As far as "normal" xp, it all gets divvied up evenly among the players. I think that only giving xp to the players whose characters were directly involved with the encounter leads to unfairness and making poor decisions. Either the rogue gets all the XP for disarming the trap, and the bard gets everything for negotiating with the Grand Poobah, or you have situations where it would make sense tactically to send in certain characters for certain challenges, but others go in too so they won't be left out of the XP. Should the wizard rush ahead to set off the trap so he gets a share in the XP? Does the cha 6 half orc insist on being a part of the negotiations just because his player is desperate to level? In my opinion, when a party uses sensible tactics to decide just who should actively solve a certain problem, they all deserve the reward.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 2363513, member: 23929"] I give XP for all kinds of stuff apart from the usual monsters and traps. Completing story bits gets XP, and so does roleplaying stuff. Example, if a session is mostly roleplaying and little or no combat, I'll still give xp for the session. Individuals can get XP bonuses for good roleplaying, for writing backtroy or journals, for finding pictures of thier characters, bringing food, or having very clever ideas. As far as "normal" xp, it all gets divvied up evenly among the players. I think that only giving xp to the players whose characters were directly involved with the encounter leads to unfairness and making poor decisions. Either the rogue gets all the XP for disarming the trap, and the bard gets everything for negotiating with the Grand Poobah, or you have situations where it would make sense tactically to send in certain characters for certain challenges, but others go in too so they won't be left out of the XP. Should the wizard rush ahead to set off the trap so he gets a share in the XP? Does the cha 6 half orc insist on being a part of the negotiations just because his player is desperate to level? In my opinion, when a party uses sensible tactics to decide just who should actively solve a certain problem, they all deserve the reward. [/QUOTE]
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