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<blockquote data-quote="physics_ninja" data-source="post: 2363568" data-attributes="member: 5570"><p>I myself give out group xp and action points to those who deserve it with good ideas (very good ideas), heroic actions, or completeing a pc's story goal. I never give out rewards for being lucky -- lucky is its own reward.</p><p></p><p>However the other dms in my group prefer individual xp awards . . . with the following results:</p><p></p><p>1) The 'gm hogs' in the group are rewarded for interviewing npcs for two or more hours.</p><p>2) If one pc decides to do something because it is in character, at least half of the group will help him. Even if the characters hate each other.</p><p>3) Everybody has to roll a skill check, even if thier pc has a total +1 for a dc 25 check.</p><p>4) Players start keeping secrets from other players because they don't want to share xp.</p><p>5) Each session ends with 30 minutes to an hour of " I should get bonus xp because .. </p><p></p><p>with my personal favorite "I should get bonus xp cause I gathered the group together."</p><p></p><p>I find that individual xp awards tends to encourage selfish roleplaying, power gaming (being better than anyone else means more xp! And with more xp I get more better!), and wastes time that is already too precious.</p></blockquote><p></p>
[QUOTE="physics_ninja, post: 2363568, member: 5570"] I myself give out group xp and action points to those who deserve it with good ideas (very good ideas), heroic actions, or completeing a pc's story goal. I never give out rewards for being lucky -- lucky is its own reward. However the other dms in my group prefer individual xp awards . . . with the following results: 1) The 'gm hogs' in the group are rewarded for interviewing npcs for two or more hours. 2) If one pc decides to do something because it is in character, at least half of the group will help him. Even if the characters hate each other. 3) Everybody has to roll a skill check, even if thier pc has a total +1 for a dc 25 check. 4) Players start keeping secrets from other players because they don't want to share xp. 5) Each session ends with 30 minutes to an hour of " I should get bonus xp because .. with my personal favorite "I should get bonus xp cause I gathered the group together." I find that individual xp awards tends to encourage selfish roleplaying, power gaming (being better than anyone else means more xp! And with more xp I get more better!), and wastes time that is already too precious. [/QUOTE]
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