Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
XP Per Adventuring Day Per Player is Ridiculous
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 6695831" data-attributes="member: 6775031"><p>Instead of thinking about it in terms of adventuring days, consider it in terms of dungeons, where a dungeon is meant to be completed in one day. Remember that a deadly encounter is only deadly in the context of a full day; any singular encounter - whether deadly or not - cannot be judged in a meaningful way under this system.</p><p></p><p>Is it ludicrous to think that a character would advance from 1-20 after 33 dungeons? How many dungeons were in the last campaign you played through? </p><p></p><p>I just finished playing through a Pathfinder module that took us from 1-17, and that number sounds about right. Even with all of the different assumptions - story awards, short days with only a handful of encounters (like travelling), and the difference in healing rates and resource recovery - it still worked out to about that same speed of levelling. And when you count in non-adventure days, travelling between locations, and whatever else, I think it worked out to about six months of in-game time.</p><p></p><p>How long <em>should</em> it take to reach level 20, in-game? How long in real-time? Remember that the design goal was to get there in under a year of weekly play. If you want it to take longer in real-time, then you can always mess with the XP rates. If you want it to take longer in-game, you can always introduce arbitrary training times.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6695831, member: 6775031"] Instead of thinking about it in terms of adventuring days, consider it in terms of dungeons, where a dungeon is meant to be completed in one day. Remember that a deadly encounter is only deadly in the context of a full day; any singular encounter - whether deadly or not - cannot be judged in a meaningful way under this system. Is it ludicrous to think that a character would advance from 1-20 after 33 dungeons? How many dungeons were in the last campaign you played through? I just finished playing through a Pathfinder module that took us from 1-17, and that number sounds about right. Even with all of the different assumptions - story awards, short days with only a handful of encounters (like travelling), and the difference in healing rates and resource recovery - it still worked out to about that same speed of levelling. And when you count in non-adventure days, travelling between locations, and whatever else, I think it worked out to about six months of in-game time. How long [I]should[/I] it take to reach level 20, in-game? How long in real-time? Remember that the design goal was to get there in under a year of weekly play. If you want it to take longer in real-time, then you can always mess with the XP rates. If you want it to take longer in-game, you can always introduce arbitrary training times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
XP Per Adventuring Day Per Player is Ridiculous
Top