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General Tabletop Discussion
*Dungeons & Dragons
XP Per Adventuring Day Per Player is Ridiculous
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<blockquote data-quote="Green1" data-source="post: 6695863" data-attributes="member: 6800543"><p>I have always hated the convoluted system for determining XP since 2e. Depending on who runs it, it ranges from "OMG I am 10 points shy of a level. Lets find a giant rat and kill it" to some arcane accounting session that is so esoteric as to not be fun for me. Plus, story award + XP just is not simple enough for me.</p><p></p><p>Ever since then, I did away with XP all together to better reward play and have a more natural progression. I use a hash mark system.</p><p></p><p>Showing up to game = 1 hashmark.</p><p>Non Trivial Encounter = 1 hashmark.</p><p>Achieving a character or group goal= 2 hashmarks.</p><p>Particularly hard fight: 2 Hashmarks.</p><p></p><p>Henchmen never get more than 1 hashmark but will automatically gain a level after first session with you if you promote them from follower. Followers are capped at level 10 and may gain a mark every 3 sessions, if that.</p><p></p><p>You need Level x 2 +1 Hashmarks to level. So, a 10th level character needs 21 marks. I can adjust this to just level +1 if I want a fast progression campaign.</p><p></p><p>I eyeball monsters but do not go by rating because what would be a TPK for some groups would be a cake walk for others. Bounded accuracy makes this even less of a factor since a horde of level 1s would give even a 20th level Barbarian Lord pause. Not as scientific and mathy for many's taste, but it seems to work with tweaks and common sense.</p></blockquote><p></p>
[QUOTE="Green1, post: 6695863, member: 6800543"] I have always hated the convoluted system for determining XP since 2e. Depending on who runs it, it ranges from "OMG I am 10 points shy of a level. Lets find a giant rat and kill it" to some arcane accounting session that is so esoteric as to not be fun for me. Plus, story award + XP just is not simple enough for me. Ever since then, I did away with XP all together to better reward play and have a more natural progression. I use a hash mark system. Showing up to game = 1 hashmark. Non Trivial Encounter = 1 hashmark. Achieving a character or group goal= 2 hashmarks. Particularly hard fight: 2 Hashmarks. Henchmen never get more than 1 hashmark but will automatically gain a level after first session with you if you promote them from follower. Followers are capped at level 10 and may gain a mark every 3 sessions, if that. You need Level x 2 +1 Hashmarks to level. So, a 10th level character needs 21 marks. I can adjust this to just level +1 if I want a fast progression campaign. I eyeball monsters but do not go by rating because what would be a TPK for some groups would be a cake walk for others. Bounded accuracy makes this even less of a factor since a horde of level 1s would give even a 20th level Barbarian Lord pause. Not as scientific and mathy for many's taste, but it seems to work with tweaks and common sense. [/QUOTE]
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XP Per Adventuring Day Per Player is Ridiculous
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