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XP Per Adventuring Day Per Player is Ridiculous
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6695875" data-attributes="member: 6787650"><p>Apologies for the tangent, but--</p><p></p><p>There's a part of me that wants to run a Gold Box style campaign where you fight neverending hordes of enemy creatures. A barbarian wouldn't do well in a such a setting, but a Fiendlock might, and so could a Necromancer. A Fighter 1/Necromancer 9/Fiendlock 10 with Heavy Armor Master could probably defeat almost-neverending hordes of low-level foes, for as long as his Fire Shield holds up. (Each kill gives him 15 temp HP + 8 real HP.) Also, a champion would rock in that scenario, because regeneration, or maybe a Champion 18/Rogue 2.</p><p></p><p>Anyway, I drew up a list of encounters for a solo 20th level PC, obeying all the DMG guidelines (even though when I DM I totally ignore them). Here's what I came up with:</p><p></p><p>10 Orcs: 3000 (Easy)</p><p>T-Rex: 5850 (Medium)</p><p>Mind Flayer Arcanist + Intellect Devourer: 8700 (Hard)</p><p>1 Hobgoblin Captain + 9 Hobgoblins: 4800 (Easy)</p><p>2 Stone Giant: 11600 (Hard)</p><p>14 Magma Mephits: 5600 (Easy)</p><p>Total: 39,500 XP (just short of the 40,000 budget limit).</p><p></p><p>Assume random terrain, 50% outdoors (1d1000' visibility) and 50% indoors (stalking each other through randomly generated maze from <a href="http://www.mazegenerator.net/" target="_blank">http://www.mazegenerator.net/</a> with 10' corridors, or 15' for T-Rex).</p><p></p><p>I think this looks pretty reasonable really. I mean, it doesn't look like anything by the standards of 20th level characters, but considering that it's a solo character it's probably plenty deadly and fun enough to be worth playing. Anyone else have any sample adventuring days to share?</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6695875, member: 6787650"] Apologies for the tangent, but-- There's a part of me that wants to run a Gold Box style campaign where you fight neverending hordes of enemy creatures. A barbarian wouldn't do well in a such a setting, but a Fiendlock might, and so could a Necromancer. A Fighter 1/Necromancer 9/Fiendlock 10 with Heavy Armor Master could probably defeat almost-neverending hordes of low-level foes, for as long as his Fire Shield holds up. (Each kill gives him 15 temp HP + 8 real HP.) Also, a champion would rock in that scenario, because regeneration, or maybe a Champion 18/Rogue 2. Anyway, I drew up a list of encounters for a solo 20th level PC, obeying all the DMG guidelines (even though when I DM I totally ignore them). Here's what I came up with: 10 Orcs: 3000 (Easy) T-Rex: 5850 (Medium) Mind Flayer Arcanist + Intellect Devourer: 8700 (Hard) 1 Hobgoblin Captain + 9 Hobgoblins: 4800 (Easy) 2 Stone Giant: 11600 (Hard) 14 Magma Mephits: 5600 (Easy) Total: 39,500 XP (just short of the 40,000 budget limit). Assume random terrain, 50% outdoors (1d1000' visibility) and 50% indoors (stalking each other through randomly generated maze from [url]http://www.mazegenerator.net/[/url] with 10' corridors, or 15' for T-Rex). I think this looks pretty reasonable really. I mean, it doesn't look like anything by the standards of 20th level characters, but considering that it's a solo character it's probably plenty deadly and fun enough to be worth playing. Anyone else have any sample adventuring days to share? [/QUOTE]
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