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General Tabletop Discussion
*Dungeons & Dragons
XP Per Adventuring Day Per Player is Ridiculous
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<blockquote data-quote="Sacrosanct" data-source="post: 6696632" data-attributes="member: 15700"><p>IMO, I think the "need to feel rewarded" started with 3e. What I mean by that is the group of players out there who feel like if they aren't rewarded every time they level up (OMG a dead level!!!!) and by extension not rewarded by leveling up at a constant rate, then the game is broken. Having started gaming in 81, I've had many years of having fun where those two things weren't important or incorporated into the game mechanics. At least not the most important to my fun. The "dead levels" never bothered me, because as an old school gamer, even a little extra HP as pretty good, and my fun centered around what I was doing in the game, not necessarily playing a Skinner's box where the actual game play was nothing more than tasks needed to get the next new shiny. In fact, the entire MMO platform is based/dependant on a skinner's box, so it's no surprise that we see large groups of gamers want the same thing in tabletop. Not my cup of tea playstyle wise, but whatever floats the boat I guess.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6696632, member: 15700"] IMO, I think the "need to feel rewarded" started with 3e. What I mean by that is the group of players out there who feel like if they aren't rewarded every time they level up (OMG a dead level!!!!) and by extension not rewarded by leveling up at a constant rate, then the game is broken. Having started gaming in 81, I've had many years of having fun where those two things weren't important or incorporated into the game mechanics. At least not the most important to my fun. The "dead levels" never bothered me, because as an old school gamer, even a little extra HP as pretty good, and my fun centered around what I was doing in the game, not necessarily playing a Skinner's box where the actual game play was nothing more than tasks needed to get the next new shiny. In fact, the entire MMO platform is based/dependant on a skinner's box, so it's no surprise that we see large groups of gamers want the same thing in tabletop. Not my cup of tea playstyle wise, but whatever floats the boat I guess. [/QUOTE]
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XP Per Adventuring Day Per Player is Ridiculous
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