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XP Per Adventuring Day Per Player is Ridiculous
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<blockquote data-quote="FrogReaver" data-source="post: 7332953" data-attributes="member: 6795602"><p>Honestly, I'd say those encounters would be easier for a party of 8 than halving the party size and having the players fight half the number of enemies. Magic tends to be much more effective when you are facing a large group of enemies and you are likely to have multiple spell casters on your side.</p><p></p><p>Just for example. In the first fight. 1 fireball handles a good number of the spiders (maybe 4) and greatly injures a good number more (maybe 4 more). Any martial characters attacking an injured spider likely kill it. This leaves 3 mages left. They will do some cantrip damage and healing if needed on the party. </p><p></p><p>Round 2. (2 ettercaps and 4 giant spiders remaining)</p><p>3 giant spiders die through basic attacks and cantrips</p><p></p><p>Round 3. (2 ettercaps and 1 giant spider)</p><p></p><p>Round 4. (2 ettercaps 1 injured)</p><p></p><p>Round 5 (1 ettercap injured)</p><p></p><p>Round 6 Victory</p><p></p><p>It's actually very possible 1 extra ability or 2 could end the fight a turn or 2 early. Divine Smite or Action Surge or a few magic missles etc.</p><p></p><p></p><p>The party still has most it's hp left (after healing) and a large number of level 3 spell slots still remaining.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7332953, member: 6795602"] Honestly, I'd say those encounters would be easier for a party of 8 than halving the party size and having the players fight half the number of enemies. Magic tends to be much more effective when you are facing a large group of enemies and you are likely to have multiple spell casters on your side. Just for example. In the first fight. 1 fireball handles a good number of the spiders (maybe 4) and greatly injures a good number more (maybe 4 more). Any martial characters attacking an injured spider likely kill it. This leaves 3 mages left. They will do some cantrip damage and healing if needed on the party. Round 2. (2 ettercaps and 4 giant spiders remaining) 3 giant spiders die through basic attacks and cantrips Round 3. (2 ettercaps and 1 giant spider) Round 4. (2 ettercaps 1 injured) Round 5 (1 ettercap injured) Round 6 Victory It's actually very possible 1 extra ability or 2 could end the fight a turn or 2 early. Divine Smite or Action Surge or a few magic missles etc. The party still has most it's hp left (after healing) and a large number of level 3 spell slots still remaining. [/QUOTE]
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