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General Tabletop Discussion
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XP Per Adventuring Day Per Player is Ridiculous
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<blockquote data-quote="Fanaelialae" data-source="post: 7335176" data-attributes="member: 53980"><p>I disagree. The DM of my other group uses milestones and normal healing. We've had plenty of combats in that group and we don't find it to be a waste of time. Sometimes we get treasure, and even when we don't it typically removes an obstacle from our path. Plus we often enjoy combat. </p><p></p><p>I like it quite a bit. I've talked my way out of a number of fights, and when I do I don't feel like I've cheated the party out of XP. I find milestones liberating for this reason. It doesn't much matter (from a mechanical perspective) whether you fight the encounter, bluff your way past it, or sneak around it. </p><p></p><p>I have convinced my regular group to award XP for overcoming encounters without fighting, so there are other means to reach similar ends. But using milestones is so much easier (alas)!</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7335176, member: 53980"] I disagree. The DM of my other group uses milestones and normal healing. We've had plenty of combats in that group and we don't find it to be a waste of time. Sometimes we get treasure, and even when we don't it typically removes an obstacle from our path. Plus we often enjoy combat. I like it quite a bit. I've talked my way out of a number of fights, and when I do I don't feel like I've cheated the party out of XP. I find milestones liberating for this reason. It doesn't much matter (from a mechanical perspective) whether you fight the encounter, bluff your way past it, or sneak around it. I have convinced my regular group to award XP for overcoming encounters without fighting, so there are other means to reach similar ends. But using milestones is so much easier (alas)! [/QUOTE]
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XP Per Adventuring Day Per Player is Ridiculous
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