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XP per Session !!???
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<blockquote data-quote="Grainger" data-source="post: 6542046" data-attributes="member: 6779234"><p>I'm inclined to agree, but it is a matter of taste. If you played bi-weekly, you'd reach level 20 in 2.5 years (one level every 6 weeks), at the slowest end of that spectrum (levelling every 3 sessions). That's far too fast for me (level 20 is meant to be pretty much Legendary Hero status), but it depends how common those levels are in your game-world, and which levels you want to play at.</p><p></p><p>There are two ways to look at level advancement - firstly, there's the gameplay consideration. How much momentum you want to have in your campaign (does everyone want to level up regularly? what happens when they reach level 20 and can't level any more?).</p><p></p><p>Secondly, there's the campaign design consideration. I reason that if you can level up every 2-3 sessions, then it's pretty fast in game time to get to level 20, for NPCs as well as PCs. Of course, many will die along the way, but in a world with many adventurers, this means you'd tend to have many high-level NPCs in such a game-world. Otherwise, it might seem odd when the players get to the higher levels and suddenly all these hitherto-unknown super-powerful NPCs come out of the woodwork (and why weren't they making their influence felt before?).</p></blockquote><p></p>
[QUOTE="Grainger, post: 6542046, member: 6779234"] I'm inclined to agree, but it is a matter of taste. If you played bi-weekly, you'd reach level 20 in 2.5 years (one level every 6 weeks), at the slowest end of that spectrum (levelling every 3 sessions). That's far too fast for me (level 20 is meant to be pretty much Legendary Hero status), but it depends how common those levels are in your game-world, and which levels you want to play at. There are two ways to look at level advancement - firstly, there's the gameplay consideration. How much momentum you want to have in your campaign (does everyone want to level up regularly? what happens when they reach level 20 and can't level any more?). Secondly, there's the campaign design consideration. I reason that if you can level up every 2-3 sessions, then it's pretty fast in game time to get to level 20, for NPCs as well as PCs. Of course, many will die along the way, but in a world with many adventurers, this means you'd tend to have many high-level NPCs in such a game-world. Otherwise, it might seem odd when the players get to the higher levels and suddenly all these hitherto-unknown super-powerful NPCs come out of the woodwork (and why weren't they making their influence felt before?). [/QUOTE]
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