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General Tabletop Discussion
*TTRPGs General
XP progression: too fast, too slow, or just right?
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<blockquote data-quote="brainstorm" data-source="post: 3147229" data-attributes="member: 45712"><p><strong>Too slow...for me</strong></p><p></p><p>In my opinion, preferences on rate of advancement probably varies from person to person, so the current system is good in that it is easily adjustable, as others have already stated. However, my gaming group has been playing D&D for nearly 25 years now and, in that time, we have only gotten from 1st to 20th level (legally) exactly once in all of the campaigns we've run. The main reason for this is that there are so many different kinds of games that we enjoy playing, that our gaming time is split between D&D, Warhammer, 40K, and a few others. Now that we are all 30-somethings, and well on our way to being 40-somethings, gaming time is a precious commodity; we are lucky to play 10-12 times a year. So, as the primary DM, I decided to forego the normal XP process and have my players level each session. Driving a hardcore, fast-paced campaign allows this to happen without sacrificing much. Basically, I cut out the boring parts of the adventure and stick to the main plot, leaving off-camera activities to bulletin board messages and emails. No more 500 room dungeons for us. My adventure design is such that we play through a campaign segment in 2-3 sessions, break for a few months or years in game time, and resume for another campaign segment lasting 2-3 sessions, and so on. My players look forward to new level abilities, hp, etc., in each session and I finally get to use all of those high CR miniatures that have been gathering dust in my basement for years. So far, it's working nicely for us.</p></blockquote><p></p>
[QUOTE="brainstorm, post: 3147229, member: 45712"] [b]Too slow...for me[/b] In my opinion, preferences on rate of advancement probably varies from person to person, so the current system is good in that it is easily adjustable, as others have already stated. However, my gaming group has been playing D&D for nearly 25 years now and, in that time, we have only gotten from 1st to 20th level (legally) exactly once in all of the campaigns we've run. The main reason for this is that there are so many different kinds of games that we enjoy playing, that our gaming time is split between D&D, Warhammer, 40K, and a few others. Now that we are all 30-somethings, and well on our way to being 40-somethings, gaming time is a precious commodity; we are lucky to play 10-12 times a year. So, as the primary DM, I decided to forego the normal XP process and have my players level each session. Driving a hardcore, fast-paced campaign allows this to happen without sacrificing much. Basically, I cut out the boring parts of the adventure and stick to the main plot, leaving off-camera activities to bulletin board messages and emails. No more 500 room dungeons for us. My adventure design is such that we play through a campaign segment in 2-3 sessions, break for a few months or years in game time, and resume for another campaign segment lasting 2-3 sessions, and so on. My players look forward to new level abilities, hp, etc., in each session and I finally get to use all of those high CR miniatures that have been gathering dust in my basement for years. So far, it's working nicely for us. [/QUOTE]
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XP progression: too fast, too slow, or just right?
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