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XP progression: too fast, too slow, or just right?
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<blockquote data-quote="Olaf the Stout" data-source="post: 3147326" data-attributes="member: 13703"><p>It's not necessarily the fact that they are a teenager as much as the fact that they go from zero to superhero in a very short period of time. How is it that they spent all that time before in training without achieving much, then they go out adventuring for a year and suddenly they can take on the world. It wouldn't matter if they were 17 or 27, why do the all of a sudden rocket up in relative skill?</p><p></p><p>Multiclassing into a level of wizard is another example that cracks me up. Order of the Stick had a very funny strip which pointed out this flaw. Wizzie the Wizard spent years under the apprenticeship of a master wizards, learning the craft and the various nuances of spellcasting. Bob the Barbarian decides to multiclass into Wizard and he picks it up in a couple of weeks! Sure the GM can overrule the choice to multiclass but it's legal as per RAW.</p><p></p><p>The longer lived races just make this whole thing even harder to swallow. I can't remember what the starting ages for elves and dwarves are but it seems silly that they live for 100-plus years, slowly learning, bit by bit; they start adventuring an suddenly they're on this huge growth curve in learning!</p><p></p><p>Like I said previously, how do you avoid this? I don't know. :\ So far I haven't seen a way to address this issue without making some big changes as to how the game is played.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 3147326, member: 13703"] It's not necessarily the fact that they are a teenager as much as the fact that they go from zero to superhero in a very short period of time. How is it that they spent all that time before in training without achieving much, then they go out adventuring for a year and suddenly they can take on the world. It wouldn't matter if they were 17 or 27, why do the all of a sudden rocket up in relative skill? Multiclassing into a level of wizard is another example that cracks me up. Order of the Stick had a very funny strip which pointed out this flaw. Wizzie the Wizard spent years under the apprenticeship of a master wizards, learning the craft and the various nuances of spellcasting. Bob the Barbarian decides to multiclass into Wizard and he picks it up in a couple of weeks! Sure the GM can overrule the choice to multiclass but it's legal as per RAW. The longer lived races just make this whole thing even harder to swallow. I can't remember what the starting ages for elves and dwarves are but it seems silly that they live for 100-plus years, slowly learning, bit by bit; they start adventuring an suddenly they're on this huge growth curve in learning! Like I said previously, how do you avoid this? I don't know. :\ So far I haven't seen a way to address this issue without making some big changes as to how the game is played. Olaf the Stout [/QUOTE]
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XP progression: too fast, too slow, or just right?
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