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XP progression: too fast, too slow, or just right?
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<blockquote data-quote="Li Shenron" data-source="post: 3147752" data-attributes="member: 1465"><p>1) The 3.x advancement was designed so that on the average you would level up every 4 sessions, assuming that those sessions had a total of combat enounters equivalent to 3-4 monsters of CR = party level.</p><p></p><p>Is it too fast? For my tastes it's not necessarily too fast.</p><p></p><p>I have my own idea of how to adjudicate this: if you often level up before you actually had a chance to use the new class features you received at the previous levelling, then you are indeed levelling up too fast.</p><p></p><p>2) The advancement rate is the same at every level.</p><p></p><p>This is something that I don't like much, although I lived with it. It would be best if advancing became slower and slower, the higher in level you go. Sometimes the game is a bit boring at very low levels (in fact, nowadays we almost always begin a campaign at levels 3-5), and a little speed up is nice. But on the other hand achieving a very high level could be more rewarding if it takes a longer time to reach, and spending more time using the same abilities in different combinations means not only you're character is getting more powerful but you are getting better at playing it.</p><p></p><p>Solution: at progressively higher levels, use encounters with lots of weaker creatures (either alone or together with the BBEG) which might give very little Xp but still consume party resources.</p><p></p><p>-> this might have a couple of small extra advantages:</p><p>a) it doesn't break suspension of disbelieve like when suddenly all low-CR creatures have disappeared from the world, and PC only meet powerful ones</p><p>b) it allows you to have dungeons full of monsters, making the exploration fun and challenging, but without the stupid "retreat & rest every 3 battles"</p><p></p><p>3) Not many DM follow rule 1)</p><p></p><p>...meaning that many times it happens to me that another DM throws against the PC monsters which are higher in CR than the party level. They think it's more fun because it's more challenging, but then they invariably DOWNPLAY them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> Net result = not more challenging, but grant more Xp.</p><p></p><p>Solution: try to play monsters <u>as good as you would play your own PC</u>, without metagaming or cheating of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Do that as a DM, and suddenly an opponent with CR = party level becomes a significant challenge.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3147752, member: 1465"] 1) The 3.x advancement was designed so that on the average you would level up every 4 sessions, assuming that those sessions had a total of combat enounters equivalent to 3-4 monsters of CR = party level. Is it too fast? For my tastes it's not necessarily too fast. I have my own idea of how to adjudicate this: if you often level up before you actually had a chance to use the new class features you received at the previous levelling, then you are indeed levelling up too fast. 2) The advancement rate is the same at every level. This is something that I don't like much, although I lived with it. It would be best if advancing became slower and slower, the higher in level you go. Sometimes the game is a bit boring at very low levels (in fact, nowadays we almost always begin a campaign at levels 3-5), and a little speed up is nice. But on the other hand achieving a very high level could be more rewarding if it takes a longer time to reach, and spending more time using the same abilities in different combinations means not only you're character is getting more powerful but you are getting better at playing it. Solution: at progressively higher levels, use encounters with lots of weaker creatures (either alone or together with the BBEG) which might give very little Xp but still consume party resources. -> this might have a couple of small extra advantages: a) it doesn't break suspension of disbelieve like when suddenly all low-CR creatures have disappeared from the world, and PC only meet powerful ones b) it allows you to have dungeons full of monsters, making the exploration fun and challenging, but without the stupid "retreat & rest every 3 battles" 3) Not many DM follow rule 1) ...meaning that many times it happens to me that another DM throws against the PC monsters which are higher in CR than the party level. They think it's more fun because it's more challenging, but then they invariably DOWNPLAY them! :eek: Net result = not more challenging, but grant more Xp. Solution: try to play monsters [U]as good as you would play your own PC[/U], without metagaming or cheating of course. :) Do that as a DM, and suddenly an opponent with CR = party level becomes a significant challenge. [/QUOTE]
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XP progression: too fast, too slow, or just right?
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