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XP progression: too fast, too slow, or just right?
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<blockquote data-quote="Ashrum the Black" data-source="post: 3148527" data-attributes="member: 1585"><p>I'd have to say to fast. I long for the days of being able to run the PC's through three modules and them being able to level up maybe twice. My current AE game is in its second year and because I've had my foot on the XP break they're just now hitting the 15's with tons of back story and adventures to talk about. They've become some of the most powerful folks around, and it feels like a campaign instead of a extra long adventrue to reach these high levels. </p><p></p><p>I'm not opposed to fast leveling in a beer and pretzels game, but when I'm out to save the world, start my own kingdom, and become a serious force of nature, I like to stop and smell the roses along the way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>-Ashrum</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 3148527, member: 1585"] I'd have to say to fast. I long for the days of being able to run the PC's through three modules and them being able to level up maybe twice. My current AE game is in its second year and because I've had my foot on the XP break they're just now hitting the 15's with tons of back story and adventures to talk about. They've become some of the most powerful folks around, and it feels like a campaign instead of a extra long adventrue to reach these high levels. I'm not opposed to fast leveling in a beer and pretzels game, but when I'm out to save the world, start my own kingdom, and become a serious force of nature, I like to stop and smell the roses along the way. ;) -Ashrum [/QUOTE]
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Community
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XP progression: too fast, too slow, or just right?
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