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XP progression: too fast, too slow, or just right?
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<blockquote data-quote="brehobit" data-source="post: 3151574" data-attributes="member: 12032"><p>I'm using the standard EXP rules for the first time. What I'm noticing is that the more powerful the PCs start out (stats, using lots of non-core stuff, etc.) the faster they advance. We did 1st level as 32-points, 1 extra feat and a ~2000GP item to start. As such, CR1 challenges were not a challenge at all and CR2 stuff was still sorta easy for them. As such, they go up levels much more quickly. A 25-point buy without the bonuses I gave would advance much more slowly I think....</p><p></p><p>Moral: I think low-point buy and shorting them a bit on items makes the advancement go slower. </p><p></p><p>Mark</p></blockquote><p></p>
[QUOTE="brehobit, post: 3151574, member: 12032"] I'm using the standard EXP rules for the first time. What I'm noticing is that the more powerful the PCs start out (stats, using lots of non-core stuff, etc.) the faster they advance. We did 1st level as 32-points, 1 extra feat and a ~2000GP item to start. As such, CR1 challenges were not a challenge at all and CR2 stuff was still sorta easy for them. As such, they go up levels much more quickly. A 25-point buy without the bonuses I gave would advance much more slowly I think.... Moral: I think low-point buy and shorting them a bit on items makes the advancement go slower. Mark [/QUOTE]
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XP progression: too fast, too slow, or just right?
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