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<blockquote data-quote="Drawmack" data-source="post: 399140" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">First and for most when it comes to experience is I take my sharpie and color over that chart on page 100 of the DMG. Then I use the following formula.</span></p><p><span style="color: white"></span></p><p><span style="color: white">X/(Y*(Z/A)+1) - round the result down.</span></p><p><span style="color: white"></span></p><p><span style="color: white">X = The XP needed to progress from the ECL to the next level (i.e. for an ECL 1 x = 1000 because it takes 1000 experience to go from first to second level and for an ECL 2 x = 2000 because it takes 2000 xp to go from 2nd to 3rd level)</span></p><p><span style="color: white"></span></p><p><span style="color: white">Y = How many encounters of ECL = Party Level I want the PCs to have to face in order to level.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Z = Pary Level</span></p><p><span style="color: white"></span></p><p><span style="color: white">A = How often the number of encounters needed to level should increase. </span></p><p><span style="color: white"></span></p><p><span style="color: white">The +1 is so excel doesn't give me divide by zero answers. </span></p><p><span style="color: white"></span></p><p><span style="color: white">Now this all might seem a bit difficult to calculate but I use excel and and actually leave Y,Z and A as variables that I can change by changing a number in a cell - if any one wants a copy it is <a href="http://www.drawmack.com/downloads/cs.xls" target="_blank">here</a>.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Then what I do is fill in the number of encounters at each applicable CR the party has faced. As the game progresses I hand out what are called role playing points. Each role playing point is worth the same as one encounter of ECL = PL would be worth to a single PC. Then at the end of the game I give out the XP that my XP calculator is telling me to hand out. When the players see others getting more experience because they made me laugh or they played their part very well they will then strive to become better role-players. </span></p><p><span style="color: white"></span></p><p><span style="color: white">BTW: The sheet that I posted also has a character sheet appropriate for the GM to use (with skills and feats on a pick list from the SRD, Grim -n- Gritty and The Book of Broken Dreams) And a battle tracker that lets you put in people's initiative rolls hit ctrl+o and have your intiative order set up and be ready to track a battle of up to 25 rounds. Although the instruction sheet isn't completed yet if you wait until this afternoon to download it the instruction sheet will be in there as well.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 399140, member: 4981"] [color=white] First and for most when it comes to experience is I take my sharpie and color over that chart on page 100 of the DMG. Then I use the following formula. X/(Y*(Z/A)+1) - round the result down. X = The XP needed to progress from the ECL to the next level (i.e. for an ECL 1 x = 1000 because it takes 1000 experience to go from first to second level and for an ECL 2 x = 2000 because it takes 2000 xp to go from 2nd to 3rd level) Y = How many encounters of ECL = Party Level I want the PCs to have to face in order to level. Z = Pary Level A = How often the number of encounters needed to level should increase. The +1 is so excel doesn't give me divide by zero answers. Now this all might seem a bit difficult to calculate but I use excel and and actually leave Y,Z and A as variables that I can change by changing a number in a cell - if any one wants a copy it is [url=http://www.drawmack.com/downloads/cs.xls]here[/url]. Then what I do is fill in the number of encounters at each applicable CR the party has faced. As the game progresses I hand out what are called role playing points. Each role playing point is worth the same as one encounter of ECL = PL would be worth to a single PC. Then at the end of the game I give out the XP that my XP calculator is telling me to hand out. When the players see others getting more experience because they made me laugh or they played their part very well they will then strive to become better role-players. BTW: The sheet that I posted also has a character sheet appropriate for the GM to use (with skills and feats on a pick list from the SRD, Grim -n- Gritty and The Book of Broken Dreams) And a battle tracker that lets you put in people's initiative rolls hit ctrl+o and have your intiative order set up and be ready to track a battle of up to 25 rounds. Although the instruction sheet isn't completed yet if you wait until this afternoon to download it the instruction sheet will be in there as well. [/color] [/QUOTE]
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