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General Tabletop Discussion
*Pathfinder & Starfinder
XP: Shouldn't the whole be more than the sum of its parts?
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<blockquote data-quote="Keenath" data-source="post: 4493413" data-attributes="member: 59792"><p>Absolutely.</p><p></p><p>There's a major difference between the DM dropping a single on-level monster, and the party using resources and/or skills -- that is, luck -- to divide and conquer.</p><p></p><p>If clever use of skills and powers allows them to lure away single monsters and kill them separately, that's worth the same as taking them on in a bash-fest.  It's just emphasizing different skills.  You wouldn't dock the party points for using Wall of Ice to produce a choke point, would you?  But if the PCs don't have to actually use their luck, skill, and powers to divide up the enemies, then they don't get bonus XP for it.</p><p></p><p>The flipside of that is, of course, that it puts an onus on you -- as DM -- to make sure that they don't get away with it too easily.  If the PCs are luring monsters away, they should be making skill checks.*  If they're trying to off a monster without alerting the others, that's a stealth check or using powers that are explicitly silent (which is using resources). </p><p></p><p></p><p>* Probably bluff, but maybe diplomacy or intimidate depending on the situation -- or those same skills used on a hostage who's doing the actual luring.  For example, "I have a knife to your throat.  Now call the sergeant over..." is obviously going to require intimidate, while "I'm in the garden, darling!  Come see me!" is bluff.  Often skills and powers combine well; most uses of Ghost Sound are going to require a bluff or intimidate check, depending on what the intent is.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4493413, member: 59792"] Absolutely. There's a major difference between the DM dropping a single on-level monster, and the party using resources and/or skills -- that is, luck -- to divide and conquer. If clever use of skills and powers allows them to lure away single monsters and kill them separately, that's worth the same as taking them on in a bash-fest. It's just emphasizing different skills. You wouldn't dock the party points for using Wall of Ice to produce a choke point, would you? But if the PCs don't have to actually use their luck, skill, and powers to divide up the enemies, then they don't get bonus XP for it. The flipside of that is, of course, that it puts an onus on you -- as DM -- to make sure that they don't get away with it too easily. If the PCs are luring monsters away, they should be making skill checks.* If they're trying to off a monster without alerting the others, that's a stealth check or using powers that are explicitly silent (which is using resources). * Probably bluff, but maybe diplomacy or intimidate depending on the situation -- or those same skills used on a hostage who's doing the actual luring. For example, "I have a knife to your throat. Now call the sergeant over..." is obviously going to require intimidate, while "I'm in the garden, darling! Come see me!" is bluff. Often skills and powers combine well; most uses of Ghost Sound are going to require a bluff or intimidate check, depending on what the intent is. [/QUOTE]
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XP: Shouldn't the whole be more than the sum of its parts?
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