Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
XP Spread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="scourger" data-source="post: 2047606" data-attributes="member: 12328"><p>And you played until 3 a.m.?! </p><p></p><p>Anyway, I think my players would mutiny in the face of the <em>level</em> spread you have. As far as <strong>XP</strong> spread goes, it looks like you played the equivalent of about 3 of our regular sessions; and different people showed up for different parts. It sounds reasonable that they have different XP awards.</p><p></p><p>My real question is, what happens to the character when the player isn't there? Here's how I work it. If the character is there, then the character garners expereince. If the character departs with the player, then the character gets no experience. I've been doing this so that the players have a little more incentive to show up and play so their characters can advance. In my current game, most of the 8 PCs are 4th level. A couple of lucky ones are 5th. I think 1 is pushing 6th. When a character dies, the replacement gets half the expereince of the dead one--adjusted to the minimum for the module. One PC in particular has lived and has been played in all but 1 of 20 sessions, so that PC is the leader in XP. </p><p></p><p>I also quit keeping a spreadsheet for xp, which sounds similar to your sign-in sheet. It's just too much work. Now, I award blue poker chips for good play: having a painted miniature, good roleplay, or whatever else I want to encourage. A chip is worth a reroll of any d20 or a 5% xp bonus at the end of the session. That way, the reward is immediate and tangible. It also allows the players more heroic control over the outcomes of events. At the end of each session, I tally and award xp on the spot. People cash in their chips. I'm done. I find there's more than enough other work to do to get ready for the next week's session than figuring up xp between sessions. You could use a similar system and just do the tally & cash-in when a player enters or leaves the game. </p><p></p><p>I am intrigued by the idea of your halfling game. Are all the PCs halflings?</p></blockquote><p></p>
[QUOTE="scourger, post: 2047606, member: 12328"] And you played until 3 a.m.?! Anyway, I think my players would mutiny in the face of the [I]level[/I] spread you have. As far as [B]XP[/B] spread goes, it looks like you played the equivalent of about 3 of our regular sessions; and different people showed up for different parts. It sounds reasonable that they have different XP awards. My real question is, what happens to the character when the player isn't there? Here's how I work it. If the character is there, then the character garners expereince. If the character departs with the player, then the character gets no experience. I've been doing this so that the players have a little more incentive to show up and play so their characters can advance. In my current game, most of the 8 PCs are 4th level. A couple of lucky ones are 5th. I think 1 is pushing 6th. When a character dies, the replacement gets half the expereince of the dead one--adjusted to the minimum for the module. One PC in particular has lived and has been played in all but 1 of 20 sessions, so that PC is the leader in XP. I also quit keeping a spreadsheet for xp, which sounds similar to your sign-in sheet. It's just too much work. Now, I award blue poker chips for good play: having a painted miniature, good roleplay, or whatever else I want to encourage. A chip is worth a reroll of any d20 or a 5% xp bonus at the end of the session. That way, the reward is immediate and tangible. It also allows the players more heroic control over the outcomes of events. At the end of each session, I tally and award xp on the spot. People cash in their chips. I'm done. I find there's more than enough other work to do to get ready for the next week's session than figuring up xp between sessions. You could use a similar system and just do the tally & cash-in when a player enters or leaves the game. I am intrigued by the idea of your halfling game. Are all the PCs halflings? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
XP Spread
Top