Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
XP Spread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 2062256" data-attributes="member: 1210"><p>It's not really an option and even if it was I wouldn't really want to. I work til about 11 pm, as does one of the other players, but multiple others work early in the a.m. With only two days off that gives me one day for running my game and one day for either other stuff or for omrob to run <em>his</em> game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Multiple smaller sessions aren't practical if we want to play with any frequency, and we all do! We're hard core gaming geeks, dude- we're not putting down the dice. The fact that about 75% of the time we game on both of my days off should say something.... and some of the time I run both days (when omrob's not free on one of them, for instance, because he'd almost always prefer to play if he has to choose for the week).</p><p></p><p>Besides that, continuity is pretty easy to maintain, and we're pretty easygoing about the fade in and fade out stuff- Craig shows up, and his character catches up with the party from an extended call of nature, or his fever breaks and he's ready to adventure, or whatever. There was even one time when the 'fade-out' came back later (when the pcs were on trial) and became an important plot element.</p><p></p><p>Also, the group's chemistry is awesome. We're all friends outside of the game- some of us met through gaming, in fact now that I think about it, of the eight players and one sometimes player with us, I met <em>five</em> of them via gaming. I don't want to give anyone the boot; and everyone gets enough 'face time' (I think) and we have bitchin' roleplaying goin' on in there.</p><p></p><p>To make it a little more difficult, though, one of the players imc works at the same place as me, and works on the same shift as me, and our jobs overlap; one of us always has to be there. So he <em>always</em> works on my days off, and I <em>always</em> work on his. So his gaming time is reduced to about 11:15 pm and later.</p><p></p><p>Another of our players gets up at ridiculous o'clock for work in the morning, and another guy who works til 7. If we want a long session for (almost) everyone, we need to start early enough that the guy who works early can stay for a while- he's usually out by 9 or 10 pm at the latest- and so that the guy who gets here after 11 still gets a couple hours. Our last few sessions have run from about 4 or 5 pm to about 2 or 3 am.</p><p></p><p>Anyhow, the real reason is that the group is awesome as is. We really only have continuity problems if someone barely shows up at all.</p></blockquote><p></p>
[QUOTE="the Jester, post: 2062256, member: 1210"] It's not really an option and even if it was I wouldn't really want to. I work til about 11 pm, as does one of the other players, but multiple others work early in the a.m. With only two days off that gives me one day for running my game and one day for either other stuff or for omrob to run [i]his[/i] game. :) Multiple smaller sessions aren't practical if we want to play with any frequency, and we all do! We're hard core gaming geeks, dude- we're not putting down the dice. The fact that about 75% of the time we game on both of my days off should say something.... and some of the time I run both days (when omrob's not free on one of them, for instance, because he'd almost always prefer to play if he has to choose for the week). Besides that, continuity is pretty easy to maintain, and we're pretty easygoing about the fade in and fade out stuff- Craig shows up, and his character catches up with the party from an extended call of nature, or his fever breaks and he's ready to adventure, or whatever. There was even one time when the 'fade-out' came back later (when the pcs were on trial) and became an important plot element. Also, the group's chemistry is awesome. We're all friends outside of the game- some of us met through gaming, in fact now that I think about it, of the eight players and one sometimes player with us, I met [i]five[/i] of them via gaming. I don't want to give anyone the boot; and everyone gets enough 'face time' (I think) and we have bitchin' roleplaying goin' on in there. To make it a little more difficult, though, one of the players imc works at the same place as me, and works on the same shift as me, and our jobs overlap; one of us always has to be there. So he [i]always[/i] works on my days off, and I [i]always[/i] work on his. So his gaming time is reduced to about 11:15 pm and later. Another of our players gets up at ridiculous o'clock for work in the morning, and another guy who works til 7. If we want a long session for (almost) everyone, we need to start early enough that the guy who works early can stay for a while- he's usually out by 9 or 10 pm at the latest- and so that the guy who gets here after 11 still gets a couple hours. Our last few sessions have run from about 4 or 5 pm to about 2 or 3 am. Anyhow, the real reason is that the group is awesome as is. We really only have continuity problems if someone barely shows up at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
XP Spread
Top