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<blockquote data-quote="TerraDave" data-source="post: 6805378" data-attributes="member: 22260"><p>John, you seem quite confident in wherever you are getting this... but I will put my 2 coppers in regardless.</p><p></p><p>1E advancement is based on treasure. Monster XP could be tiny. There was no expectation of monsters per PC that you imply. It makes your basis of comparison problematic to say the least. I think some modules let you get a few levels a module with all the treasure found. There would be like 40 or so encounters in one of these things. (It is really amazing what they can pack in in like 32 pages). Using your rough approach, that is 20 or so encounter equivalents per level. Not all of which have to be fighting, BTW, but you will need to get most of them to find enough treasure. </p><p></p><p>However for a lot of 1E or 2E, nothing says that much treasure is there. And that was an optional rule for 2E. Those other categories don't compensate, not even, and are also optional. You needed thousands and thousands of extra XP. A lot of 1E and 2E games saw a lot of play at each level, and never got past levels 8-10. </p><p></p><p>3E was about 12-13 encounters, this was codified in the DMG (it was not in the older editions). However, for some groups it could play a lot slower, so could be slower then 1E or 2E, but you will see huge variation here. Again, very few games made it into high levels. But there are lots of reasons for that. </p><p></p><p>4E had 10 encounters per level. In terms of just ratio of monster XP to needed XP it was the highest. It could also play a bit faster then 3E (though that depends) and was more robust at higher levels (though you could argue it was less interesting.) I think you would see a wider level range in a average campaign. </p><p></p><p>I think one issue is you are doing this "per pc" math that does not fit any edition that well. I think its easier to think in terms of number of encounters, then maybe work back to the math. </p><p></p><p>I am also not sure where monster #s come in. Old modules were not single creature fight after single creature fight. You could have dozens or hundreds of monsters in these things. (But the XP was still coming from the GP).</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6805378, member: 22260"] John, you seem quite confident in wherever you are getting this... but I will put my 2 coppers in regardless. 1E advancement is based on treasure. Monster XP could be tiny. There was no expectation of monsters per PC that you imply. It makes your basis of comparison problematic to say the least. I think some modules let you get a few levels a module with all the treasure found. There would be like 40 or so encounters in one of these things. (It is really amazing what they can pack in in like 32 pages). Using your rough approach, that is 20 or so encounter equivalents per level. Not all of which have to be fighting, BTW, but you will need to get most of them to find enough treasure. However for a lot of 1E or 2E, nothing says that much treasure is there. And that was an optional rule for 2E. Those other categories don't compensate, not even, and are also optional. You needed thousands and thousands of extra XP. A lot of 1E and 2E games saw a lot of play at each level, and never got past levels 8-10. 3E was about 12-13 encounters, this was codified in the DMG (it was not in the older editions). However, for some groups it could play a lot slower, so could be slower then 1E or 2E, but you will see huge variation here. Again, very few games made it into high levels. But there are lots of reasons for that. 4E had 10 encounters per level. In terms of just ratio of monster XP to needed XP it was the highest. It could also play a bit faster then 3E (though that depends) and was more robust at higher levels (though you could argue it was less interesting.) I think you would see a wider level range in a average campaign. I think one issue is you are doing this "per pc" math that does not fit any edition that well. I think its easier to think in terms of number of encounters, then maybe work back to the math. I am also not sure where monster #s come in. Old modules were not single creature fight after single creature fight. You could have dozens or hundreds of monsters in these things. (But the XP was still coming from the GP). [/QUOTE]
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