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<blockquote data-quote="I'm A Banana" data-source="post: 6805407" data-attributes="member: 2067"><p>It was noticably slower for me, though not as much as the raw numbers might suggest.</p><p></p><p></p><p>There's a rough approximation you might do - 4e was VERY tightly scheduled so that combat would take about an hour, each 4-hour session would thus have 3-4 combats in it, and with 1 session/week, you'd be leveling about once a month (3-4 weeks). One of the truly remarkable things about 4e's design was how it REALLY paid attention to play time and how that translated into levelling and the rate at which they wanted the game experience to change. </p><p></p><p>3e wasn't so tight (actual combat speed varied quite a bit more), but it was close, and its target was about 1 level/month, too. </p><p></p><p>Before 3e, I think the variance was quite a bit wider.</p><p></p><p>In 5e, I think we've got a wider variance, but not so wide as Old School. Combat speed seems pretty consistent, in line with 4e's tight design, but much faster. The intent seems to be to play through 1 adventuring day (6-8 encounters) in each session, which would fit with the overall vibe of 5e's combats being about two per 4e encounter. </p><p></p><p>It'd be interesting to see how many adventuring days it takes to get to each level in 5e. Because those use adjusted XP and not actual XP, though, things might get a little knotty - a day with 6 Medium encounters is a different XP total than a day with 3 Hard encounters. I bet there's some standardization WotC used - I'd be interested in learning it!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6805407, member: 2067"] It was noticably slower for me, though not as much as the raw numbers might suggest. There's a rough approximation you might do - 4e was VERY tightly scheduled so that combat would take about an hour, each 4-hour session would thus have 3-4 combats in it, and with 1 session/week, you'd be leveling about once a month (3-4 weeks). One of the truly remarkable things about 4e's design was how it REALLY paid attention to play time and how that translated into levelling and the rate at which they wanted the game experience to change. 3e wasn't so tight (actual combat speed varied quite a bit more), but it was close, and its target was about 1 level/month, too. Before 3e, I think the variance was quite a bit wider. In 5e, I think we've got a wider variance, but not so wide as Old School. Combat speed seems pretty consistent, in line with 4e's tight design, but much faster. The intent seems to be to play through 1 adventuring day (6-8 encounters) in each session, which would fit with the overall vibe of 5e's combats being about two per 4e encounter. It'd be interesting to see how many adventuring days it takes to get to each level in 5e. Because those use adjusted XP and not actual XP, though, things might get a little knotty - a day with 6 Medium encounters is a different XP total than a day with 3 Hard encounters. I bet there's some standardization WotC used - I'd be interested in learning it! [/QUOTE]
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