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XP: The Star Wars method in D&D
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<blockquote data-quote="RobNJ" data-source="post: 938316" data-attributes="member: 3617"><p>Thanks for the info, Gospog.</p><p></p><p>I'm not currently DMing, so all this "work" is being done on behalf of others. I think I know what I'm going to recommend, however. I'm going to suggest we use the Wheel of Time method with the addition of an X-factor that I'll call Competency. So the formula is:</p><p></p><p>Level * Session Length * Comptency / # of characters.</p><p></p><p>Competency is defined as how well the party did. Did they they make lots of really bad decisions, role play poorly, spend the entire game arguing with one another, piss people off for no reason, and generally flip up (stupid content filter)? Or did they come up with really great ideas, work together like clockwork, have really funny or interesting or dramatic (in order of liklihood, in my experience) role play during the session, and generally do better than I expected?</p><p></p><p>The Competency score starts out at 1. It can go from .75 to 1.25, preferably at .05 increments. This way you can have XP scores modified by performance.</p><p></p><p>For completeness' sake, Session Length is 1000 for a short game, 2000 for an average game and 4000 for a long game.</p><p></p><p>You can even add the DMG's variant rule on story awards, no more than 50 xp per level per session for each character, or you could apply the competency factor individually, depending on how effective each character and player were.</p></blockquote><p></p>
[QUOTE="RobNJ, post: 938316, member: 3617"] Thanks for the info, Gospog. I'm not currently DMing, so all this "work" is being done on behalf of others. I think I know what I'm going to recommend, however. I'm going to suggest we use the Wheel of Time method with the addition of an X-factor that I'll call Competency. So the formula is: Level * Session Length * Comptency / # of characters. Competency is defined as how well the party did. Did they they make lots of really bad decisions, role play poorly, spend the entire game arguing with one another, piss people off for no reason, and generally flip up (stupid content filter)? Or did they come up with really great ideas, work together like clockwork, have really funny or interesting or dramatic (in order of liklihood, in my experience) role play during the session, and generally do better than I expected? The Competency score starts out at 1. It can go from .75 to 1.25, preferably at .05 increments. This way you can have XP scores modified by performance. For completeness' sake, Session Length is 1000 for a short game, 2000 for an average game and 4000 for a long game. You can even add the DMG's variant rule on story awards, no more than 50 xp per level per session for each character, or you could apply the competency factor individually, depending on how effective each character and player were. [/QUOTE]
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