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*TTRPGs General
XP through non-violence?
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<blockquote data-quote="Zappo" data-source="post: 1605599" data-attributes="member: 633"><p>This only happens if you play D&D like a videogame... "I enter the room over and over again, meet the same monster, bash it unconscious, get out and rest". In real games, the players can't farm XP in this way, first because even animals learn from their mistakes and most monsters are smarter, and second because if the party has a reliable way to overcome a challenge over and over again, then the EL should be reduced accordingly (just as it is reduced or increased to account for ambushes, special conditions, etc.). Bottom line is, two encounters with the same creature are two different encounters and the XP gains should be independent IMO.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1605599, member: 633"] This only happens if you play D&D like a videogame... "I enter the room over and over again, meet the same monster, bash it unconscious, get out and rest". In real games, the players can't farm XP in this way, first because even animals learn from their mistakes and most monsters are smarter, and second because if the party has a reliable way to overcome a challenge over and over again, then the EL should be reduced accordingly (just as it is reduced or increased to account for ambushes, special conditions, etc.). Bottom line is, two encounters with the same creature are two different encounters and the XP gains should be independent IMO. [/QUOTE]
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XP through non-violence?
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