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<blockquote data-quote="Aberzanzorax" data-source="post: 5464223" data-attributes="member: 64209"><p>This is going to be clumsy at best, apologies.</p><p> </p><p>I've always been a fan (in 2e and 3e) of ignoring a lot of the formal xp awards and essenially levelling up players based on the "story award/overcoming challenges mesh" component...to the point that in some campaigns 50-90% of a level will be the result of this.</p><p> </p><p>In essence, when a certain level of heroism has occurred, the heroes become that much more heroic.</p><p> </p><p>I used "DM judgement" to award xp based upon activities, actions, successes and failures, to decide when and if the players deserved to advance. </p><p> </p><p> </p><p>I don't know if this response is helpful (I hope it might be), but frankly, I think my group had houseruled xp to be "DM purview" and more of a judgement call than a true currency as is often presented as the "carrot" in many D&D games of all editions.</p><p> </p><p> </p><p>I'd say, though, that the more the game revolves around story and "actions" (not combat action), the more players feel comfortable with xp being a more organic and less mechanistic component of the game.</p><p> </p><p> </p><p>Don't know if that helped, but it was my honest experience as a DM and player in AD&D, 3e, and now up through Pathfinder.</p><p> </p><p> </p><p>EDIT: I wonder how often xp is houseruled or waived in the interest of the group. I mean, how many groups currently enforce a "start at level 1" paradigm when a player dies and cannot/will not be resurrected?</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5464223, member: 64209"] This is going to be clumsy at best, apologies. I've always been a fan (in 2e and 3e) of ignoring a lot of the formal xp awards and essenially levelling up players based on the "story award/overcoming challenges mesh" component...to the point that in some campaigns 50-90% of a level will be the result of this. In essence, when a certain level of heroism has occurred, the heroes become that much more heroic. I used "DM judgement" to award xp based upon activities, actions, successes and failures, to decide when and if the players deserved to advance. I don't know if this response is helpful (I hope it might be), but frankly, I think my group had houseruled xp to be "DM purview" and more of a judgement call than a true currency as is often presented as the "carrot" in many D&D games of all editions. I'd say, though, that the more the game revolves around story and "actions" (not combat action), the more players feel comfortable with xp being a more organic and less mechanistic component of the game. Don't know if that helped, but it was my honest experience as a DM and player in AD&D, 3e, and now up through Pathfinder. EDIT: I wonder how often xp is houseruled or waived in the interest of the group. I mean, how many groups currently enforce a "start at level 1" paradigm when a player dies and cannot/will not be resurrected? [/QUOTE]
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