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<blockquote data-quote="Reynard" data-source="post: 5465094" data-attributes="member: 467"><p>True, but rmember that in pre-3E, there was a much flatter power curve, and it gts flatter the farther back you go. With lower hit point and damage totals for everyone, including monsters, and smaller/less frequent bonuses based on level, characters 2 or 3 or even more levels apart could still "travel together reasonably well".</p><p></p><p>This too had an impact on play. The world was less "level appropriate" and the adventuring parties were less homogenous in regards to PC levels. Plus, henchmen and hirelings were given names and quirks because they would often end up PCs.</p><p></p><p>XP and how it is handled really does impact how the game is played, and while it isn't necessarily a bad thing to make everyoen level at the same time -- either because the system forces it or the GM does it ad hoc -- it has a distinct effect.</p></blockquote><p></p>
[QUOTE="Reynard, post: 5465094, member: 467"] True, but rmember that in pre-3E, there was a much flatter power curve, and it gts flatter the farther back you go. With lower hit point and damage totals for everyone, including monsters, and smaller/less frequent bonuses based on level, characters 2 or 3 or even more levels apart could still "travel together reasonably well". This too had an impact on play. The world was less "level appropriate" and the adventuring parties were less homogenous in regards to PC levels. Plus, henchmen and hirelings were given names and quirks because they would often end up PCs. XP and how it is handled really does impact how the game is played, and while it isn't necessarily a bad thing to make everyoen level at the same time -- either because the system forces it or the GM does it ad hoc -- it has a distinct effect. [/QUOTE]
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