Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
XP Through the Editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5465129" data-attributes="member: 4129"><p>Consider, if you will, a 4th Edition where the PCs were awarded 0 XP for defeating opponents but only for the amount of gold (in the form of items and coin) they managed to gather during a session.</p><p></p><p>Does the game change radically? How valuable do skills like Diplomacy, Stealth, Intimidate become? Invisibility? Comprehend languages?</p><p></p><p>Step back to 2nd Edition AD&D and apply these rules. The PCs learn that a dragon has left his lair. Its massive treasure is guarded only by its loyal Kobolds.</p><p></p><p>A rogue's ability to sneak past enemies, remove traps, detect noise, and pick locks become very valuable in this world. Perhaps more so then any combat prowess he brings to the party. His abilities are designed to avoid combat and get the gold. </p><p></p><p>A Figther, on the other hand, brought one of his many polearms and heavy armor. When trying to sneak past the kobolds to get to the empty dragon's lair, he's the liability. Perhaps the wizard needs to create a distraction to allow the fighter to sneak by. Why was the fighter even brought? As a last resort. If the rogue triggers an alarm or alerts a patrol, if the Dragon returns while the treasure is being hauled out, or if a random angry owlbear stumbles upon the party, the Fighter is called upon to use force of (pole)arms to save the party. The Fighter is the first guy in and the last guy out.</p><p></p><p>In the world of gold equals XP, combat is dangerous. The positive outcome of the fight is not XP and advancement, it's survival. Death, defeat, retreat are all possible outcomes of the fight. Regardless of the number of Kobolds killed, if the party doesn't get the dragon's treasure, they aren't getting the XP. </p><p></p><p>On the other hand, the same senario plays out totally differently if you give out XP for killing Kobolds instead of recovering treasure. Why sneak past the Kobolds? Kicking down the door and slaughtering them is the best approach. In fact, the game must be totally different if designed around this. The rogue's ability to avoid detection is not nearly as valuabe as the Fighter's ability to kick ass. The Fighter's multiple attacks, weapon specialization, and higher hit points make him infinitly more valuable then the rogue's backstab and sneaking. The rogue, as a class, has a lot of ground to make up to become as useful to the party as the fighter is.</p><p></p><p>Why you award XP is important. It radically shapes the way the game is designed and played.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5465129, member: 4129"] Consider, if you will, a 4th Edition where the PCs were awarded 0 XP for defeating opponents but only for the amount of gold (in the form of items and coin) they managed to gather during a session. Does the game change radically? How valuable do skills like Diplomacy, Stealth, Intimidate become? Invisibility? Comprehend languages? Step back to 2nd Edition AD&D and apply these rules. The PCs learn that a dragon has left his lair. Its massive treasure is guarded only by its loyal Kobolds. A rogue's ability to sneak past enemies, remove traps, detect noise, and pick locks become very valuable in this world. Perhaps more so then any combat prowess he brings to the party. His abilities are designed to avoid combat and get the gold. A Figther, on the other hand, brought one of his many polearms and heavy armor. When trying to sneak past the kobolds to get to the empty dragon's lair, he's the liability. Perhaps the wizard needs to create a distraction to allow the fighter to sneak by. Why was the fighter even brought? As a last resort. If the rogue triggers an alarm or alerts a patrol, if the Dragon returns while the treasure is being hauled out, or if a random angry owlbear stumbles upon the party, the Fighter is called upon to use force of (pole)arms to save the party. The Fighter is the first guy in and the last guy out. In the world of gold equals XP, combat is dangerous. The positive outcome of the fight is not XP and advancement, it's survival. Death, defeat, retreat are all possible outcomes of the fight. Regardless of the number of Kobolds killed, if the party doesn't get the dragon's treasure, they aren't getting the XP. On the other hand, the same senario plays out totally differently if you give out XP for killing Kobolds instead of recovering treasure. Why sneak past the Kobolds? Kicking down the door and slaughtering them is the best approach. In fact, the game must be totally different if designed around this. The rogue's ability to avoid detection is not nearly as valuabe as the Fighter's ability to kick ass. The Fighter's multiple attacks, weapon specialization, and higher hit points make him infinitly more valuable then the rogue's backstab and sneaking. The rogue, as a class, has a lot of ground to make up to become as useful to the party as the fighter is. Why you award XP is important. It radically shapes the way the game is designed and played. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
XP Through the Editions
Top