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<blockquote data-quote="Obryn" data-source="post: 5465614" data-attributes="member: 11821"><p>Well, within the last 5 years, I've run three of these and stuck pretty close to by-the-book. Here's my own thoughts...</p><p></p><p>3e and 4e largely work the same - PCs get XP based on challenges. Apart from the official addition of skill challenges & quest XP in 4e, they're barely different. In both 3e and 4e, I based the challenge on the characters' level (either above or below) and constructed encounters around that. The XP budget in 4e is, honestly, just a more intuitive and easier-to-understand CR/EL system. In both, while the DMGs give all sorts of advice on how many encounters make up a level, it works fairly organically in the game itself.</p><p></p><p>AD&D is where I had the most bookkeeping. Again, I was trying to run by the book insofar as that's possible, and Gary had some pretty strong words about awarding XP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's the only edition where I've needed to pull out a spreadsheet to calculate XP, with numerous treasure entries, sale vs. xp award value of magic items, henchmen being worth half a share, and so on. I loved running AD&D and would do so again in a heartbeat, but the bookkeeping and micromanagement of XP made for a lot of work on my part!</p><p></p><p>That's all just IMO. I really don't see much of anything other than a superficial difference between 3e and 4e here, but 1e was vastly different in an interesting, fun, and work-intensive way.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5465614, member: 11821"] Well, within the last 5 years, I've run three of these and stuck pretty close to by-the-book. Here's my own thoughts... 3e and 4e largely work the same - PCs get XP based on challenges. Apart from the official addition of skill challenges & quest XP in 4e, they're barely different. In both 3e and 4e, I based the challenge on the characters' level (either above or below) and constructed encounters around that. The XP budget in 4e is, honestly, just a more intuitive and easier-to-understand CR/EL system. In both, while the DMGs give all sorts of advice on how many encounters make up a level, it works fairly organically in the game itself. AD&D is where I had the most bookkeeping. Again, I was trying to run by the book insofar as that's possible, and Gary had some pretty strong words about awarding XP. :) It's the only edition where I've needed to pull out a spreadsheet to calculate XP, with numerous treasure entries, sale vs. xp award value of magic items, henchmen being worth half a share, and so on. I loved running AD&D and would do so again in a heartbeat, but the bookkeeping and micromanagement of XP made for a lot of work on my part! That's all just IMO. I really don't see much of anything other than a superficial difference between 3e and 4e here, but 1e was vastly different in an interesting, fun, and work-intensive way. -O [/QUOTE]
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