Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
XP Through the Editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5467150" data-attributes="member: 42582"><p>Lanefan, by "gamist" I mean the Forge sense - where the RPG is about competition between the players, or by the players together against the situation set up by the GM, or both. The shorthand slogan for this is "step on up"!</p><p></p><p>AD&D XP is gamist in this sense - only those players who "step on up", who use steel and wits to rob the monsters, get XP. Merely faffing won't earn you XP.</p><p></p><p>Wherease 4e XP is not gamist in this sense - you don't have to "step on up" to earn XP, you just have to spend time at the game, and even if you faff around or fail at the skill challenges you'll still get XP.</p><p></p><p>The features of the system that I think are what you are calling "gamist" - ie just another cog in the mechanics - I would tend to call "metagame". Again, I'm following Forge terminology here.</p><p></p><p>Having sorted out a translation manual for the technical terms, I want to actually disagree with one thing you said. The treasure doesn't come out of the realm of the story. It's not as if loot suddenly appears from nowhere in the PCs backpacks. They find it, or are given it, or steal it, the same as usual. It's just that the opportunities for this to happen are shaped to a significant extent by the metagame pacing concerns.</p><p></p><p>This feature of 4e is yet another reason why I really do think that - apart from a few broad mechanical devices like AC and hit points - it is a completely different game from AD&D. I'm not directly setting out to persuade you not to play 4e as written, but having seen the sort of game you describe - big parties, NPCs as well as PCs, competition between PCs, quite a bit of PC death, some of that death caused by intraparty treachery at the end of an adventure, etc - I would say: if this is what you are wanting from your RPG, 4e would have to be tweaked a bit to deliver it.</p><p></p><p>That said, 4e isn't boring. And it's not without conflict. It's just that the interest isn't in the adventuring <em>as such</em>. It's in the changes to the PCs, and the gameworld, that <em>result </em>from the adventuring. It's about adventuring as a means to some other story-related end, rather than an end in itself. In that way 4e might owe something to 2nd ed (hesitant as I am to admit this, given my deep deep dislike for 2nd ed). But without the railroading - because it gives the GM and players the tools to build the story together on the fly.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5467150, member: 42582"] Lanefan, by "gamist" I mean the Forge sense - where the RPG is about competition between the players, or by the players together against the situation set up by the GM, or both. The shorthand slogan for this is "step on up"! AD&D XP is gamist in this sense - only those players who "step on up", who use steel and wits to rob the monsters, get XP. Merely faffing won't earn you XP. Wherease 4e XP is not gamist in this sense - you don't have to "step on up" to earn XP, you just have to spend time at the game, and even if you faff around or fail at the skill challenges you'll still get XP. The features of the system that I think are what you are calling "gamist" - ie just another cog in the mechanics - I would tend to call "metagame". Again, I'm following Forge terminology here. Having sorted out a translation manual for the technical terms, I want to actually disagree with one thing you said. The treasure doesn't come out of the realm of the story. It's not as if loot suddenly appears from nowhere in the PCs backpacks. They find it, or are given it, or steal it, the same as usual. It's just that the opportunities for this to happen are shaped to a significant extent by the metagame pacing concerns. This feature of 4e is yet another reason why I really do think that - apart from a few broad mechanical devices like AC and hit points - it is a completely different game from AD&D. I'm not directly setting out to persuade you not to play 4e as written, but having seen the sort of game you describe - big parties, NPCs as well as PCs, competition between PCs, quite a bit of PC death, some of that death caused by intraparty treachery at the end of an adventure, etc - I would say: if this is what you are wanting from your RPG, 4e would have to be tweaked a bit to deliver it. That said, 4e isn't boring. And it's not without conflict. It's just that the interest isn't in the adventuring [I]as such[/I]. It's in the changes to the PCs, and the gameworld, that [I]result [/I]from the adventuring. It's about adventuring as a means to some other story-related end, rather than an end in itself. In that way 4e might owe something to 2nd ed (hesitant as I am to admit this, given my deep deep dislike for 2nd ed). But without the railroading - because it gives the GM and players the tools to build the story together on the fly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
XP Through the Editions
Top