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XP Tokens: An Alternate Leveling System
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<blockquote data-quote="Reynard" data-source="post: 7797863" data-attributes="member: 467"><p>I am working up a new system for characters gaining XP and leveling for an upcoming megadungeon adventure and I was hoping to have some eyes on it from the community. Your thoughts and suggestions are welcome.</p><p></p><p>The following if from the first draft of my player info packet, so nothing is set in stone yet.</p><p>----------</p><p> We are going to do something different with XP that is a compromise between awarding XP for challenges and milestone leveling: characters will receive an “XP token” each time the survive an exploration into the ruined city (up to 3rd level) or a delve into the Hellstair. Levels are purchased with XP tokens. Gaining a level costs as many XP tokens as the level you are buying (so getting to second level costs 2 XP tokens, etc.). If your character does not survive they do not gain an XP token, and being raised from the dead costs an XP token in addition to whatever monetary and/or story cost it might require. You may also trade in an XP token for 3 Inspiration points, to be used normally. You may also purchase an XP token with unused Inspiration at the same exchange rate. You gain Inspiration for playing to your bonds, flaws, etc.. as well as making progress toward your Hellstair motivation or having that motivation cause you detriments.</p><p> Replacement characters for those that die or are retired are created at the same level as the lost character, but start with no XP tokens.</p><p>----------</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Reynard, post: 7797863, member: 467"] I am working up a new system for characters gaining XP and leveling for an upcoming megadungeon adventure and I was hoping to have some eyes on it from the community. Your thoughts and suggestions are welcome. The following if from the first draft of my player info packet, so nothing is set in stone yet. ---------- We are going to do something different with XP that is a compromise between awarding XP for challenges and milestone leveling: characters will receive an “XP token” each time the survive an exploration into the ruined city (up to 3rd level) or a delve into the Hellstair. Levels are purchased with XP tokens. Gaining a level costs as many XP tokens as the level you are buying (so getting to second level costs 2 XP tokens, etc.). If your character does not survive they do not gain an XP token, and being raised from the dead costs an XP token in addition to whatever monetary and/or story cost it might require. You may also trade in an XP token for 3 Inspiration points, to be used normally. You may also purchase an XP token with unused Inspiration at the same exchange rate. You gain Inspiration for playing to your bonds, flaws, etc.. as well as making progress toward your Hellstair motivation or having that motivation cause you detriments. Replacement characters for those that die or are retired are created at the same level as the lost character, but start with no XP tokens. ---------- Thanks! [/QUOTE]
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XP Tokens: An Alternate Leveling System
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