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XP Tokens: An Alternate Leveling System
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<blockquote data-quote="Shiroiken" data-source="post: 7797952" data-attributes="member: 6775477"><p>All in all, not a bad concept, but two issues/questions:</p><p></p><p>1) If a character dies, but is raised while they have 0 tokens (having just leveled), what happens?</p><p></p><p>2) You might want to have a more definite definition of how to earn an XP token. By your current definition, they could simply enter the area, encounter 1 event (combat, exploration, or social encounter), then leave to get the XP token. This could even be done multiple times per session to gain a lot of quick levels. With this system, I'd suggest instead granting an number of XP tokens based on how many encounters they have (including exploration and social), so that they need to go far enough to make it a worthwhile expedition (say 5 encounters). You could even lower the amount after the first, allowing a good expedition to provide multiple tokens (say 2 tokens for 8 encounters, and 3 for 10).</p><p></p><p></p><p>While this is an interesting concept, I use a different method to get the same result. I only award half the XP from defeating monsters. In addition, I add XP to various exploration and social encounters, plus sometimes a quest award, to make up the difference. The XP comes out about the same, but players tend to avoid random fight, as they did in 1E, since the risk/reward isn't as good.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7797952, member: 6775477"] All in all, not a bad concept, but two issues/questions: 1) If a character dies, but is raised while they have 0 tokens (having just leveled), what happens? 2) You might want to have a more definite definition of how to earn an XP token. By your current definition, they could simply enter the area, encounter 1 event (combat, exploration, or social encounter), then leave to get the XP token. This could even be done multiple times per session to gain a lot of quick levels. With this system, I'd suggest instead granting an number of XP tokens based on how many encounters they have (including exploration and social), so that they need to go far enough to make it a worthwhile expedition (say 5 encounters). You could even lower the amount after the first, allowing a good expedition to provide multiple tokens (say 2 tokens for 8 encounters, and 3 for 10). While this is an interesting concept, I use a different method to get the same result. I only award half the XP from defeating monsters. In addition, I add XP to various exploration and social encounters, plus sometimes a quest award, to make up the difference. The XP comes out about the same, but players tend to avoid random fight, as they did in 1E, since the risk/reward isn't as good. [/QUOTE]
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