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XP Unhappiness
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<blockquote data-quote="I'm A Banana" data-source="post: 5976508" data-attributes="member: 2067"><p>So, I'm not TOO worried about it.</p><p></p><p>If there's XP for monsters, there can be XP for traps, conversations, fording rivers, dealing with annoying pixies, and other noncombat things. If the XP budget is by the day, this means that other challenges can be slipped into the XP budged easily, with their "monster equivalents" quite obvious: "Crossing this raging river is worth 3 orcs and a dire corby" works for me, and lets me mix in other pillars with the combat.</p><p></p><p>As mentioned above, XP is also crazy flexible. An XP budget is a handy guideline for how many resources will be drained by various challenges the party encounters -- it's more granular than level, and is tied to a demonstrable reward. </p><p></p><p>You could even have DMs who haven't bothered tracking XP ever using it as a guideline for the challenges for their adventures. "Okay, this MacGuffin is worth about 3 day's worth of XP, due to all the monsters and disasters and stuff the party will have to go through" can peg difficulty rather well, without futzing with advancement too much.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5976508, member: 2067"] So, I'm not TOO worried about it. If there's XP for monsters, there can be XP for traps, conversations, fording rivers, dealing with annoying pixies, and other noncombat things. If the XP budget is by the day, this means that other challenges can be slipped into the XP budged easily, with their "monster equivalents" quite obvious: "Crossing this raging river is worth 3 orcs and a dire corby" works for me, and lets me mix in other pillars with the combat. As mentioned above, XP is also crazy flexible. An XP budget is a handy guideline for how many resources will be drained by various challenges the party encounters -- it's more granular than level, and is tied to a demonstrable reward. You could even have DMs who haven't bothered tracking XP ever using it as a guideline for the challenges for their adventures. "Okay, this MacGuffin is worth about 3 day's worth of XP, due to all the monsters and disasters and stuff the party will have to go through" can peg difficulty rather well, without futzing with advancement too much. [/QUOTE]
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