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<blockquote data-quote="Kabluey" data-source="post: 5978945" data-attributes="member: 6695703"><p>I'm one of those who just tell the players when they level, but for other DM's who want a finer level of control, I wonder if adopting the Marvel Heroic Roleplaying xp system might not work. You have what is called a Milestone set, that is, a set of three milestones that give increasing levels of xp based on likelihood of it occurring. The lowest level gives the least xp (1), but it can happen as often as possible. The next level gives 3 xp, and it can only occur once per encounter. And the final is 10 xp and it's meant to occur no more than once per session. And a player has two of these sets. The Milestone sets can be adventure specific or player specific, and it's meant to reward a player playing a character in a particular way.</p><p></p><p>Adjusted for D&D, I could see something like the lowest level (with xp numbers adjusted for the party's level, of course) granting xp for overcoming creatures, the next one for, say, aiding another party member, and the final one for hitting the adventure goal. And you can have a second Milestone set more specifically directed at the player's role in the group. XP for the rogue for detecting/removing traps, the fighter for protecting another party member, the cleric for healing, whatever. And since the milestones change from adventure to adventure, they can be adjusted for what's coming. A lot of exploring and little combat? Just build in heavier exploration rewards. </p><p></p><p>Just a thought.</p></blockquote><p></p>
[QUOTE="Kabluey, post: 5978945, member: 6695703"] I'm one of those who just tell the players when they level, but for other DM's who want a finer level of control, I wonder if adopting the Marvel Heroic Roleplaying xp system might not work. You have what is called a Milestone set, that is, a set of three milestones that give increasing levels of xp based on likelihood of it occurring. The lowest level gives the least xp (1), but it can happen as often as possible. The next level gives 3 xp, and it can only occur once per encounter. And the final is 10 xp and it's meant to occur no more than once per session. And a player has two of these sets. The Milestone sets can be adventure specific or player specific, and it's meant to reward a player playing a character in a particular way. Adjusted for D&D, I could see something like the lowest level (with xp numbers adjusted for the party's level, of course) granting xp for overcoming creatures, the next one for, say, aiding another party member, and the final one for hitting the adventure goal. And you can have a second Milestone set more specifically directed at the player's role in the group. XP for the rogue for detecting/removing traps, the fighter for protecting another party member, the cleric for healing, whatever. And since the milestones change from adventure to adventure, they can be adjusted for what's coming. A lot of exploring and little combat? Just build in heavier exploration rewards. Just a thought. [/QUOTE]
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