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XP Unhappiness
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<blockquote data-quote="Sword of Spirit" data-source="post: 5979040" data-attributes="member: 6677017"><p>There may be some misinterpretation going on here. This is how I see what they're doing (there is some reading between the lines here, but I've got a pretty good accuracy record doing it):</p><p></p><p>- XP will have options for different ways to award it. This will include role-playing, combat, exploration, quests, etc.</p><p>- There will be more than one system.</p><p>- One example system would be one that assigns XP values to events from all three pillars.</p><p>- Another example system might be an old-school version that bases it solely on treasure acquired.</p><p>- A quest/achievement based and/or free-form system is certain.</p><p>- A system based purely on monsters and traps is a possibility.</p><p>- There may be guidelines for going XP-less.</p><p>- XP budget is a guideline for DMs who want to use it to estimate balance. The option to use random encounters is clear evidence they aren't going to enforce XP budgets on everyone's game.</p><p>- For those who are interested in clear balancing rules, XP budget is going to be able to provide (in theory) equal balance with 4e.</p><p></p><p>So pretty much everyone ought to have what they want/need. Unless the existence of an XP budget, or random encounters, or treasure-only XP module in the book offends you. In which case, you're going to be very offended by the game.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 5979040, member: 6677017"] There may be some misinterpretation going on here. This is how I see what they're doing (there is some reading between the lines here, but I've got a pretty good accuracy record doing it): - XP will have options for different ways to award it. This will include role-playing, combat, exploration, quests, etc. - There will be more than one system. - One example system would be one that assigns XP values to events from all three pillars. - Another example system might be an old-school version that bases it solely on treasure acquired. - A quest/achievement based and/or free-form system is certain. - A system based purely on monsters and traps is a possibility. - There may be guidelines for going XP-less. - XP budget is a guideline for DMs who want to use it to estimate balance. The option to use random encounters is clear evidence they aren't going to enforce XP budgets on everyone's game. - For those who are interested in clear balancing rules, XP budget is going to be able to provide (in theory) equal balance with 4e. So pretty much everyone ought to have what they want/need. Unless the existence of an XP budget, or random encounters, or treasure-only XP module in the book offends you. In which case, you're going to be very offended by the game. [/QUOTE]
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