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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
XP Value for Monsters?
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<blockquote data-quote="ilgatto" data-source="post: 9776204" data-attributes="member: 86051"><p>Agreed. The giant centipede example is excellent, for it seems that EGG (or whoever made the xp table) seems to have forgotten the rule that "If an otherwise weak creature has on extraordinary power, multiply the award by 2, 4, 8, or even 10 or more.", even though this was printed right above the example he/she gave next. So yes, false accuracy is absolutely a given if one would do things by the book.</p><p></p><p>And there's many ways to award xp for adventures, and I've long since used home-brewed rules that award xp for all kinds of things--and not just for going around and killing everything in sight. </p><p></p><p>But what bugs me no end is that I cannot seem to make any sense at all of the tables that deal with xp for monsters. What was the reasoning behind them? <strong><em>Is</em></strong> there actually any sense to be made of them? </p><p>I mean, <strong><em>someone</em></strong> (or <em>someones)</em> has made them, and they must have been thinking <strong><em>something</em></strong>. </p><p>So, what were they thinking when they were making these tables? Other than "I don't get any of it so let's just do what's in this here draft/this horible mix of OD&D rulings so I can go home?"</p><p></p><p>What were they thinking when they wrote "*Treat peasants/levies as up to 1-1, men-at-arms as 1-1 to 1, and all levels as the n+1 hit dice category."? And did they want it to apply to monsters with character classes and "levels"? </p><p></p><p>Surely there must be an answer ... somewhere?</p></blockquote><p></p>
[QUOTE="ilgatto, post: 9776204, member: 86051"] Agreed. The giant centipede example is excellent, for it seems that EGG (or whoever made the xp table) seems to have forgotten the rule that "If an otherwise weak creature has on extraordinary power, multiply the award by 2, 4, 8, or even 10 or more.", even though this was printed right above the example he/she gave next. So yes, false accuracy is absolutely a given if one would do things by the book. And there's many ways to award xp for adventures, and I've long since used home-brewed rules that award xp for all kinds of things--and not just for going around and killing everything in sight. But what bugs me no end is that I cannot seem to make any sense at all of the tables that deal with xp for monsters. What was the reasoning behind them? [B][I]Is[/I][/B] there actually any sense to be made of them? I mean, [B][I]someone[/I][/B] (or [I]someones)[/I] has made them, and they must have been thinking [B][I]something[/I][/B]. So, what were they thinking when they were making these tables? Other than "I don't get any of it so let's just do what's in this here draft/this horible mix of OD&D rulings so I can go home?" What were they thinking when they wrote "*Treat peasants/levies as up to 1-1, men-at-arms as 1-1 to 1, and all levels as the n+1 hit dice category."? And did they want it to apply to monsters with character classes and "levels"? Surely there must be an answer ... somewhere? [/QUOTE]
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