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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
XP Value for Monsters?
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<blockquote data-quote="Celebrim" data-source="post: 9776947" data-attributes="member: 4937"><p>So in a nutshell, "Yes". Multiclassing in AD&D is not additive with HD. Your HD is the same as your highest class level. You don't acquire more HD by multiclassing, just more abilities. So your assumption about the priest king counting as a 12 HD monster would be correct, though you'd still award the extra XP for each hit point. Kuo-toa is the longest and most complex monster write up in the game and there is a huge list of minor defensive abilities that they get. I am not terribly surprised that this is the one that has you stumped.</p><p></p><p></p><p></p><p>Again, I would tend to think "Yes". The rule probably should apply to any monster whose HD appears to be tied to class levels though not for example to something like an Arcanodaemon whose casting ability and HD aren't really correlated. </p><p></p><p>I wouldn't get bogged down in the weeds about whether to base things off saving throws or attack rating. HD is the main thing to look at, and that the tables don't perfectly line up in their break points isn't a big deal in the grand scheme of things. That dragons get improved saving throws in the RAW based on hit points if they are older (for example an ancient red 10HD dragon saves as a 17th level fighter IIRC) shouldn't be used to argue that they qualify as 17HD monsters for XP on the basis of saving throws, but rather that they get a minor defensive special ability (better saves) that should increase the XP award of a 10 HD monster that qualifies for a better save.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9776947, member: 4937"] So in a nutshell, "Yes". Multiclassing in AD&D is not additive with HD. Your HD is the same as your highest class level. You don't acquire more HD by multiclassing, just more abilities. So your assumption about the priest king counting as a 12 HD monster would be correct, though you'd still award the extra XP for each hit point. Kuo-toa is the longest and most complex monster write up in the game and there is a huge list of minor defensive abilities that they get. I am not terribly surprised that this is the one that has you stumped. Again, I would tend to think "Yes". The rule probably should apply to any monster whose HD appears to be tied to class levels though not for example to something like an Arcanodaemon whose casting ability and HD aren't really correlated. I wouldn't get bogged down in the weeds about whether to base things off saving throws or attack rating. HD is the main thing to look at, and that the tables don't perfectly line up in their break points isn't a big deal in the grand scheme of things. That dragons get improved saving throws in the RAW based on hit points if they are older (for example an ancient red 10HD dragon saves as a 17th level fighter IIRC) shouldn't be used to argue that they qualify as 17HD monsters for XP on the basis of saving throws, but rather that they get a minor defensive special ability (better saves) that should increase the XP award of a 10 HD monster that qualifies for a better save. [/QUOTE]
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XP Value for Monsters?
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