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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
XP Value for Monsters?
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<blockquote data-quote="ilgatto" data-source="post: 9777047" data-attributes="member: 86051"><p>Absolutely! The fact that Lakofka said what he said about the "saving throw" thing wasn't my cup of tea at all. In fact, I quoted him because his "This pattern, however, does not properly reflect that a monster's "to hit" probabilities change between 4+3 and 4+4" set me on the path to thinking that maybe, just maybe, the xp for monsters were influenced--perhaps originally even based on--by how easy they could hit the PCs, which would make some sense. But then the type IV demon in Appendix E came along with its THAC0 8 and its MM special ability "bonus of +2 to hit" and, well... rather spoiled things in that regard.</p><p>Of course, that mess could have come from the fact that it had d10s for hit dice in OD&D, and that some things got lost/complicated in translating that to AD&D.</p><p>(The same may have been true for the type V demon, but that's another story altogether.)</p></blockquote><p></p>
[QUOTE="ilgatto, post: 9777047, member: 86051"] Absolutely! The fact that Lakofka said what he said about the "saving throw" thing wasn't my cup of tea at all. In fact, I quoted him because his "This pattern, however, does not properly reflect that a monster's "to hit" probabilities change between 4+3 and 4+4" set me on the path to thinking that maybe, just maybe, the xp for monsters were influenced--perhaps originally even based on--by how easy they could hit the PCs, which would make some sense. But then the type IV demon in Appendix E came along with its THAC0 8 and its MM special ability "bonus of +2 to hit" and, well... rather spoiled things in that regard. Of course, that mess could have come from the fact that it had d10s for hit dice in OD&D, and that some things got lost/complicated in translating that to AD&D. (The same may have been true for the type V demon, but that's another story altogether.) [/QUOTE]
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