Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
XP Value for Monsters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9777064" data-attributes="member: 7026594"><p>Random note: the terminology originates in Chainmail, where it denotes the actual (six sided) dice each unit rolls when attacking, though it varied based on what type of unit was attacking what type of unit, and was often fractional. </p><p></p><p>For example, Light Foot attack as follows:</p><p>vs other Light Foot: roll one die per attacker, each 6 kills/incapacitates a defender.</p><p>vs. Heavy Foot: one die per two attackers, 6s kill.</p><p>vs. Armored Foot: one die per three attackers, 6s kill.</p><p>vs. Light Horse: one die per two attackers, 6s kill.</p><p>vs. Med Horse: one die per three attackers, 6s kill.</p><p>vs. Heavy Horse: one die per four attackers, 6s kill.</p><p></p><p>Whereas Heavy Horse attack as follows:</p><p>vs Light Foot: roll four dice per attacker, each 5 or 6 kills a defender.</p><p>vs. Heavy Foot: three dice per attacker, 5s & 6s kill.</p><p>vs. Armored Foot: two dice per attacker, 5s & 6s kill.</p><p>vs. Light Horse: two dice per attacker, 5s & 6s kill.</p><p>vs. Med Horse: one die per attacker, 5s & 6s kill.</p><p>vs. Heavy Horse: one die per attacker, 6s kill.</p><p></p><p>"+" values were much more meaningful in Chainmail as well, because if you had, say, 3+1 HD, it meant that you rolled three attack dice and could add 1 to any one of them to push it over the threshold of scoring a kill. So if you had three hit dice + 1, were attacking a target you needed 5s or 6s to kill, and rolled a 2, 4, and 6, you could push that 4 up to a 5 and score two kills. One of the areas where translating from Chainmail to D&D got funky is in translating bonuses and penalties like the -1 to hit (on all your six sided hit dice!) Orcs and Goblins, and Wights/Ghouls were supposed to get in daylight, which is massively more impactful than -1 on a d20. </p><p></p><p>Monster stats in Chainmail are given in troop-equivalents, so, for example, Wights/Ghouls (same entry) despite being infantry attack as Light Horse and defend as Heavy Horse. A Troll/Ogre (same entry) attack and defend as six Heavy Foot, and only die once they've accumulated 6 total hits against them, although Elves can kill them with three hits, and a Hero with magic weapon can kill them with a single hit.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9777064, member: 7026594"] Random note: the terminology originates in Chainmail, where it denotes the actual (six sided) dice each unit rolls when attacking, though it varied based on what type of unit was attacking what type of unit, and was often fractional. For example, Light Foot attack as follows: vs other Light Foot: roll one die per attacker, each 6 kills/incapacitates a defender. vs. Heavy Foot: one die per two attackers, 6s kill. vs. Armored Foot: one die per three attackers, 6s kill. vs. Light Horse: one die per two attackers, 6s kill. vs. Med Horse: one die per three attackers, 6s kill. vs. Heavy Horse: one die per four attackers, 6s kill. Whereas Heavy Horse attack as follows: vs Light Foot: roll four dice per attacker, each 5 or 6 kills a defender. vs. Heavy Foot: three dice per attacker, 5s & 6s kill. vs. Armored Foot: two dice per attacker, 5s & 6s kill. vs. Light Horse: two dice per attacker, 5s & 6s kill. vs. Med Horse: one die per attacker, 5s & 6s kill. vs. Heavy Horse: one die per attacker, 6s kill. "+" values were much more meaningful in Chainmail as well, because if you had, say, 3+1 HD, it meant that you rolled three attack dice and could add 1 to any one of them to push it over the threshold of scoring a kill. So if you had three hit dice + 1, were attacking a target you needed 5s or 6s to kill, and rolled a 2, 4, and 6, you could push that 4 up to a 5 and score two kills. One of the areas where translating from Chainmail to D&D got funky is in translating bonuses and penalties like the -1 to hit (on all your six sided hit dice!) Orcs and Goblins, and Wights/Ghouls were supposed to get in daylight, which is massively more impactful than -1 on a d20. Monster stats in Chainmail are given in troop-equivalents, so, for example, Wights/Ghouls (same entry) despite being infantry attack as Light Horse and defend as Heavy Horse. A Troll/Ogre (same entry) attack and defend as six Heavy Foot, and only die once they've accumulated 6 total hits against them, although Elves can kill them with three hits, and a Hero with magic weapon can kill them with a single hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
XP Value for Monsters?
Top