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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
XP Value for Monsters?
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<blockquote data-quote="Lanefan" data-source="post: 9799533" data-attributes="member: 29398"><p>I don't make the "fourth" adjustment. Xp values are what they are, regardless how easy or difficult the battle might be.</p><p></p><p>I just let the J-curve of advancement tables take care of characters gaining xp by mowing down mooks - they'll run out of mooks to kill long before they advance very far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Weapon specialization is a UA thing, giving Fighters to-hit and damage bonuses with a single weapon along with a faster-advancing attack-rate table with that same weapon. We use a toned-down version and it's become ingrained.</p><p></p><p>Backstab at 7th level inflicts triple damage, so even with no bonus whatsoever a longsword can do 24 points at max. All it needs is a +1 bonus from anywhere to get to max 27 points and thus reach EAXPB criteria. And as it seems strange that it jumps from no bonus straight to EAXPB I'd be inclined to give SAXPB for the backstrike if the Assassin was using a longsword or similar without any bonus.</p><p></p><p>As for the C/MU, another houserule that's become so ingrained that I've forgotten the original is that anyone can multiclass if their stats allow it, unless the class is banned from multiclassing or the class is banned to the species.</p><p></p><p>Stealth and surprise give xp bonuses for creatures that have such e.g. Yeti thus IMO it makes sense it should apply here too.</p><p></p><p>I took my cue on this from - and I forget where this is said but it's in there somewhere - the idea that when assigning levels to a party for purposes of determining whether a particular adventure is suitable for them, multiclass characters count as their highest level plus one per extra class provided the secondary classes aren't too far behind the leading class.</p><p></p><p>Thus, a C-5/MU-5 counts as a 6th. It makes sense that xp would work the same way.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9799533, member: 29398"] I don't make the "fourth" adjustment. Xp values are what they are, regardless how easy or difficult the battle might be. I just let the J-curve of advancement tables take care of characters gaining xp by mowing down mooks - they'll run out of mooks to kill long before they advance very far. :) Weapon specialization is a UA thing, giving Fighters to-hit and damage bonuses with a single weapon along with a faster-advancing attack-rate table with that same weapon. We use a toned-down version and it's become ingrained. Backstab at 7th level inflicts triple damage, so even with no bonus whatsoever a longsword can do 24 points at max. All it needs is a +1 bonus from anywhere to get to max 27 points and thus reach EAXPB criteria. And as it seems strange that it jumps from no bonus straight to EAXPB I'd be inclined to give SAXPB for the backstrike if the Assassin was using a longsword or similar without any bonus. As for the C/MU, another houserule that's become so ingrained that I've forgotten the original is that anyone can multiclass if their stats allow it, unless the class is banned from multiclassing or the class is banned to the species. Stealth and surprise give xp bonuses for creatures that have such e.g. Yeti thus IMO it makes sense it should apply here too. I took my cue on this from - and I forget where this is said but it's in there somewhere - the idea that when assigning levels to a party for purposes of determining whether a particular adventure is suitable for them, multiclass characters count as their highest level plus one per extra class provided the secondary classes aren't too far behind the leading class. Thus, a C-5/MU-5 counts as a 6th. It makes sense that xp would work the same way. [/QUOTE]
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