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General Tabletop Discussion
*Dungeons & Dragons
XP vs Story Line Progression Leveling model in 5th edition
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<blockquote data-quote="Li Shenron" data-source="post: 6714354" data-attributes="member: 1465"><p>I like the idea of using standard XP generally, but they often don't feel like matching the difficulty or effort required by a challenge. In any case, I also always give XP for quests, plot achievements and other non-combat challenges, so at least these are all made-up.</p><p></p><p>Personally I prefer (also as a player) a slow and DM-orchestrated advancement that gives everyone enough time to try out and learn to use all their character abilities before getting new ones. I also think that slow advancement helps to stop thinking about next level and focus more on the 'here and now' of the adventures. </p><p></p><p>But by "DM-orchestrated" I don't necessarily mean plot-synchronized. I don't like the idea that the adventure is tweaked to match the PC's level, and neither viceversa. I prefer to think that adventures are as difficult as they are, period, and it's up to the PCs to decide if they want to take on a risky one or let it wait and go somewhere else (hint: sandbox).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6714354, member: 1465"] I like the idea of using standard XP generally, but they often don't feel like matching the difficulty or effort required by a challenge. In any case, I also always give XP for quests, plot achievements and other non-combat challenges, so at least these are all made-up. Personally I prefer (also as a player) a slow and DM-orchestrated advancement that gives everyone enough time to try out and learn to use all their character abilities before getting new ones. I also think that slow advancement helps to stop thinking about next level and focus more on the 'here and now' of the adventures. But by "DM-orchestrated" I don't necessarily mean plot-synchronized. I don't like the idea that the adventure is tweaked to match the PC's level, and neither viceversa. I prefer to think that adventures are as difficult as they are, period, and it's up to the PCs to decide if they want to take on a risky one or let it wait and go somewhere else (hint: sandbox). [/QUOTE]
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XP vs Story Line Progression Leveling model in 5th edition
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