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General Tabletop Discussion
*Dungeons & Dragons
XP vs Story Line Progression Leveling model in 5th edition
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6714412" data-attributes="member: 6701872"><p>[MENTION=1465]Li Shenron[/MENTION], [MENTION=6777696]redrick[/MENTION], you two have hit on a point that I am right there with you on.</p><p></p><p>Well, two, I guess actually.</p><p></p><p>I too like for players to feel confident about what their character can do, and like they fully understand how to use all the different abilities at the character's disposal, before moving on to the next level. I strive to strike the delicate balance that is everyone being entirely confident and not yet thinking "...when is the next level going to get here?" - because of the other point: I really don't like it when a player seems to be in a hurry.</p><p></p><p>It's one thing if it is excitement, like wanting to see how the next twist in the tale plays out, or just getting near to reaching something not often experienced (I have players that are thrilled by every level gained in 5th edition because each so far has continued to be fun and there is no sign of the things which drove the majority of our 3.5 campaigns to falter and die incomplete, so phrases like "oh man, it seems like just a few more months and we'll be 15th level. I've never had a 15th level character before."). But another thing entirely if it feels like the table-top equivalent of when my wife says "don't bother pausing this while I'm out of the room," and our friend and I wanting to watch that movie with her share a look that confirms we are both thinking "Should we just stop this and pick something else to watch?"</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6714412, member: 6701872"] [MENTION=1465]Li Shenron[/MENTION], [MENTION=6777696]redrick[/MENTION], you two have hit on a point that I am right there with you on. Well, two, I guess actually. I too like for players to feel confident about what their character can do, and like they fully understand how to use all the different abilities at the character's disposal, before moving on to the next level. I strive to strike the delicate balance that is everyone being entirely confident and not yet thinking "...when is the next level going to get here?" - because of the other point: I really don't like it when a player seems to be in a hurry. It's one thing if it is excitement, like wanting to see how the next twist in the tale plays out, or just getting near to reaching something not often experienced (I have players that are thrilled by every level gained in 5th edition because each so far has continued to be fun and there is no sign of the things which drove the majority of our 3.5 campaigns to falter and die incomplete, so phrases like "oh man, it seems like just a few more months and we'll be 15th level. I've never had a 15th level character before."). But another thing entirely if it feels like the table-top equivalent of when my wife says "don't bother pausing this while I'm out of the room," and our friend and I wanting to watch that movie with her share a look that confirms we are both thinking "Should we just stop this and pick something else to watch?" [/QUOTE]
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XP vs Story Line Progression Leveling model in 5th edition
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